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Thread: Rivers Look ok?

  1. #1

    Post Rivers Look ok?

    Just thought I'd enlist the aid of the river police.


    This is a continuing slice of my game world, built in Fractal Terrains.

    The red square is a ballpark selection of where the more zoomed in map goes.

    In the Zoomed in section, what do people think of the rivers?

    Any suggestions?

    Sigurd
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  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    I see no aquatic anomalies...
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #4
    Guild Artisan landorl's Avatar
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    The general flow of the rivers look good and logical, but I would agree that they are a bit too straight in a lot of areas, but that can easily be fixed.

  5. #5

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    smooth work Sigurd, it seems everything ok.

  6. #6

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    Thanks for the reinforcement

    Truthfully, I can't take much credit for the rivers. The land was exported from Fractal terrains then erroded in Wilbur. For such a small slice, it started with a whole globe, the erosion does a good job. The straight bits and what sort of look like talon scratches are a less than optimal part of the erosion produced.

    I like the over all affect and I'm not sure I'll change for the sake of the too straight bits.

    I still haven't seen any other program that creates a simulated world with as much elegance as Fractal Terrains combined with Wilbur.

    This is the world I _haven't_ got around to using yet... There's a square in the middle showing the location of the very first picture. Its tiny.

    Sigurd
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    Last edited by Sigurd; 11-01-2008 at 12:31 PM.

  7. #7

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    you used gimp (filter polar distortion) to make this.
    Am I right?

  8. #8
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    Quote Originally Posted by Sigurd View Post
    Thanks for the reinforcement

    Truthfully, I can't take much credit for the rivers. The land was exported from Fractal terrains then erroded in Wilbur.
    With Wilbur, add in noise before doing the rivers. It's what will create a more natural course. without it you're more likely to get straight lines. see "Fun with Wilbur" tutorial for more details.

  9. #9
    Community Leader Facebook Connected Ascension's Avatar
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    Joao...it's Fractal Terrains.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  10. #10
    Administrator Redrobes's Avatar
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    Yeah, if you look at my sig theres a keyword index. Look up Fractal Terrain and Wilbur links. Waldronate is a member here and developer of both.

    On the Fractal Terrain list there is a link from me. Actually its not by me but a link to waldronates post on doing an FT tutorial. That post is a good read in order to know what to do with it.

    The wilbur links have some stuff to do with rivers which might be relevant.
    Last edited by Redrobes; 11-01-2008 at 06:31 PM.

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