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Thread: [Award Winner] Woekan’s Dungeon Tiles in Adobe Photoshop

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    Guild Journeyer woekan's Avatar
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    Tutorial [Award Winner] Woekan’s Dungeon Tiles in Adobe Photoshop

    Hello, I was playing around with photoshop to make dungeon tiles, after watching Overwatch’s excellent video. His style is great but can be quite labor intensive if you want to make a very big dungeon map. So I decided to try a different approach. Here it is.
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    Guild Journeyer woekan's Avatar
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    1Open a new document width and height 1000 pixels. Resolution 300 pixels per inch.
    Turn on view -> extra’s, and turn on view -> snap (make sure show -> grid and snap -> snap to grid are turned on).

    2New layer, name it base grid.
    Select a brush, hard round 3 pixels. Start drawing along the photoshop grid. Your brush should automatically follow the grid lines since ‘snap to’ is turned on, but you can hold your shift key once your
    drawing to keep going in a straight line.

    3 Copy base grid, hide the base grid and call the base grid copy ‘edges’.
    Ctrl-click on the edges layer to select the grid. Edit-> stroke. Stroke color is black, 4 pixels. Deselect.
    Make a new layer under the edges layer and fill it with white. Merge the edges and white layer, rename it back to edges.
    Filter->Brush Strokes->Spatter, spray 2, smooth 10.
    Select->Color Range. Select the black, and set fuzziness to 200. Select inverse, delete.
    Turn the layers opacity to 50%
    Turn off view->extra’s and view->snap.
    Now you should have something like picture one.

    4.Copy the base grid, move it above the Edges layer and call it ‘small edges’. Hide the base layer and show the ‘small edges’ layer.
    Make a new layer under the small edges layer and fill it with white like before. Merge the small edges and white layer, rename it back to small edges.
    Filter->Brush Strokes->Spatter, spray 2, smooth 10.
    Turn the layers opacity to 80%
    Select->Color Range. Select the black, and set fuzziness to 200. Select inverse, delete.

    5 Place a new layer under the edges layer, fill it with grey 999999, call it background.
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    • File Type: gif 1.gif (7.1 KB, 377 views)
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    • File Type: gif 4.gif (14.1 KB, 611 views)
    Last edited by woekan; 01-14-2009 at 09:20 PM.

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    Guild Journeyer woekan's Avatar
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    6 Make a new layer on top, call it Cracks.
    Filter->Render->Clouds (make sure you have black and white as foreground and background color)
    Filter->Render->Difference Clouds
    Go to, image->adjustment->levels and move the middle grey arrow to the left at about 5,50.
    Select->Color Range, black with 200 fuzziness. Select-> inverse, delete.

    7 Pick your eraser, take a hard round brush with 100 opacity and start erasing some of the lines. Most tiles crack on different locations unless something really hard and big falls on it. So erase your cracks so you don’t have lines flowing smoothly from one tile to the next.

    8 Repeat step’s 6 and 7 if you want more cracks and scratches, but make sure you don’t overcrowd the tiles.

    9 Duplicate your cracks layer, and call it ‘cracks blur’. Filter->Blur->Gaussian Blur 0,7.

    10 Duplicate your cracks layer, and call it ‘cracks light’
    Edit->Transform-90 Cw. Opacity 30%
    Erase some more until you have something like this:
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    • File Type: jpg 5jpg.jpg (29.9 KB, 171 views)
    • File Type: jpg 6.jpg (81.7 KB, 211 views)
    • File Type: jpg 7.jpg (46.3 KB, 195 views)
    • File Type: jpg 8.jpg (39.4 KB, 187 views)
    • File Type: jpg 9.jpg (43.1 KB, 2376 views)

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    Guild Journeyer woekan's Avatar
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    11 Merge the cracks,cracks blur, crack light, edges and small edges layer. Edit->Copy, Edit->Step Backward, Paste.Name the new layer ‘cracks and edges merged’

    12 Layers->Layer Style->Bevel and Emboss. Use these settings: Style: Emboss, Turn on Down, Chisel Soft,, Depth 110, Size 6, Highlight mode: Screen 100%, Shadow mode: Multiply 50%.
    Hide the cracks,cracks blur, crack light, edges and small edges layers.

    13 Make a new layer, call it Texture 1
    Render clouds (with black and white as foreground/background color), Render difference Clouds.
    Filter->Render->Lighning Effects. Use 5 Omni lights, one in each corner and one in the center. They all use the same settings, Intensity 6, Gloss -100, Material 100, Exposure 0, Ambience 9. Texture channel Red, White is high turned on and Height turned all the way to the right towards mountainous.
    Place this layer under the ‘Cracks and edges merged’ layer and turn its blending mode to screen. Now our tiles have some texture.
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    Guild Journeyer woekan's Avatar
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    14 Time to give the tiles some color. Select the grey background layer and go to Edit->Layer Style->Gradient Overlay. Blend Mode: Multiply
    Use some earth tone colors. The colors I used in the example are: 663300, 996666, a77a5e and 301600. Feel free to experiment around with it.

    15 Create a new layer on top, call it ‘Shadows’. Take a big soft brush (300 px for example), set the brush’s mode to multiply and its opacity to 30. Use black, and start drawing around the edges until you have something like picture two.

    16 Now it’s starting to look like something. We will add some details.
    Create a new layer under the shadow layer and call it ‘moss’. Brush in some moss on top of the tiles, like you did with the shadow layer. Same settings, except use a variety of green colors instead of black. Don’t worry if it looks like your painting over the tiles, we will fix that.
    Ctrl-Click the ‘Cracks and Edges merged’ layer, Select->Modify->Expand 10. Select->Modify->Feather 10. Select->Inverse and hit delete. Place this layer under the ‘Cracks and Edges merged’ layer.

    17 Put a new layer on top. Call it ‘Texture 2’. Filer->Render->Clouds (black and white foreground/background color) Filter->Render->Difference Clourds.
    Filter->Sketch->Bass Relief with the settings smoothness 1, detail 15, light bottom right.
    Set this layer’s blending mode to Multiply at 15% opacity.
    This might look like a small difference, but it will really show when you zoom in.

    We can call this finished with now, but it will look even better when you add details like blood/oil/slime spatters. You can find free blood and spatter brushes on the internet.

    I hope you enjoyed this tutorial!
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    Professional Artist Nomadic's Avatar
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    Great job, have a rating and some rep. I think I might give this one a try.

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    Guild Artisan Hoel's Avatar
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    Same here. Some dungeon floors are always nice to have lying around

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    Community Leader Facebook Connected Steel General's Avatar
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    Great job, I'll definite give this a whirl one of these days. Always looking for new floor/wall textures etc. and this fits the bill nicely.

    Rated, but not repped (gotta spread some more love around ).
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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    Community Leader jfrazierjr's Avatar
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    I threw this together in GIMP real quick last night. Not quite as good as the original, but not bad for 10 minutes worth of work.
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    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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