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Thread: Insane Asylum Grounds - WIP, feedback

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  1. #8
    Administrator Redrobes's Avatar
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    Its quite large scale map to do erosion on it - at least with anything I wrote. Presumably the land is covered in grass and other vegetation which holds the soil and earth together more than it might if it were a bit of valley or something about 20km square.

    For smoothing you can go a little further with the ole gaussian blur but only up to a point where you run out of grayscale values and then you need to convert it to something that has 16 bit or float style pixel representation. With few contours you will have steps even if they are smoothed out.

    I know that you are a whizz with 3D tools like Max. Can you put this as a texture map and use displacement to generate a 3D model of it and then smooth that. Since it will triangulate it then you will at least get the in between height levels that you wont get with a grayscale map.

    All I can offer is a view in my 3D tool after a bit of blurring which I hope will allow you to visualize what you have.

    Its probably too exaggerated from what you have in mind as the amount of effect of the height map is arbitrary. You can have the viewing tool for windows if it helps but I think you can get the same effect as a displacement map in Max, Blender or similar. The tool was just for debugging tiles in MeDem.
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    Last edited by Redrobes; 05-20-2024 at 06:03 PM.

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