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  1. #1
    Guild Journeyer Bohunk's Avatar
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    New update. Played with mountains, I think I like them better. Labels, labels, labels...

    Let me know what ya think.

    ...it needs color.
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    Jim

    My Maps

  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    No matter what I can't get past Steel's comment about veins (mine look like that)...all I can think of is maybe if the "white line" had some variation in it's thickness (thinner as the range peters out). At any rate, far beyond me so keep up the good stuff.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
    Guild Expert Greason Wolfe's Avatar
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    Still looking good to me. In regards to the mountains. Perhaps a bit of grey-scale noise along the splines as well as a bit of blur would make them look less "vein-like" and give them a bit more variety in appearance. And, as Ascension said, narrowing them down near the ends of the chains might help as well. Not knowing whether they are on their own layer, however, I'm not sure just how you might accomplish that now.

    GW
    GW

    One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.

    Current Non-challenge WIP : Beyond Sosnasib
    Current Lite Challenge WIP : None
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    Completed Maps : Various Challenges

  4. #4
    Guild Journeyer Bohunk's Avatar
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    Continued with the mountains. Gave them some randomness that we all seem to think was missing, also they are starting to look like some of the maps I am constantly staring at. Hopefully they are looking a little less like veins.

    Also added river names, and I added the greenish color just to help out my eyes a little and I think I like it.

    Still labeling...
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    Regards,

    Jim

    My Maps

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