Beautiful work Torstan...
Beautiful work Torstan...
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Dude, you're amazing. You kick so much arse that taking names has become irrelevant. Awesome stuff.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Thanks guys! It was fun to do. I got to pitch the idea to the magazine, create the map and then I had Wolfgang Baur write the story behind the lair. Definitely a highlight for me. Just polished off the summer Map of Fantasy - something on a more Arabian Nights theme this time....
Oh, I thought I'd have a bit of fun so I threw the maps into maptool for fun:
IsometricBanditLairScreenshot.jpg
BLTDSceenshot.jpg
Nothing like a bit of isometric maptool goodness (just use iso tokens and turn off snap to grid - or place a hex map over it. Works just fine.).
Edit: 4 pips! Woot.
Last edited by torstan; 05-14-2009 at 06:06 PM.
The first map is ideal.
There is something really attractive about your style and treatment. After seeing the map, it supplants my ideal image of your subject. There's no little voice saying "this is what's really happening". Just lovely.
Was all the Iso stuff done in Gimp? Did you do the original and then rotate it or was it all by your eye and the seat of your pants?
Sigurd
Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.
--- Sigurd
Now that's quite a compliment!
It was all done in gimp. I drew the top down outline of the map - all the walls essentially. Then I rotated it and scaled it vertically, and did the same with a grid layer. Then I chopped the map up where the elevation changes and moved those sections up and down to get the height differences and drew in the connecting stairways by hand. That gave me the outlines and allowed me to set up the floor and wall masks I needed. Then I detailed with the pen tool before colouring the map. It was interesting, and actually a lot easier than I had expected. I've got a few of this style to do for a new open design project so this was a great chance to pin down the workflow for an isometric map.
I love the fact that you get the chance to do a lot more with light and shade in an iso map. I wish I could have spent more time on the cliffs, and also on the furnishings - but real life has time constraints unfortunately.