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Thread: First Map

  1. #1
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    Post First Map

    I'm starting up a D&D 4e campaign soon and I decided I wanted a continental scale map to give the players an idea of their place in the world. I'm not much of an artist, but 4 days ago I downloaded The Gimp and went about struggling with it. While looking for techniques I found the CG here and signed up.

    Here's my first pass. It's probably got some river violations and mountain violations, but I think it'll do. I mostly used RobA's tutorials which taught me a heck of a lot about the Gimp.

    Aeryth2.jpg

  2. #2
    Guild Adept Alfar's Avatar
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    Well, a few suggestions... you may want to put some rivers leading into the lake, or it'll run dry pretty fast.

    The shading on your mountains looks odd, like you've added shadows to the side of the mountains facing the light source (the left side, it'd seem) Maybe you were trying to blur the edges a bit and hit the layer rather than the mask? I think you should try to blur the edges, the mountains are pretty "glued on top" rather than looking like part of the land. Some foothills could help here as well.

    The forest is nice, and your general colour scheme too. I think you could improve the southern forest by blurring the edges some more, and maybe add a drop shadow?

    Oh, and the "wooden" border? Bleh.

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    The main thing is the mountains need a bit of work. I disagree with adding a drop shadow to the forest. I think at this range you wouldn't be able to see a "shadow" beneath the forest, so I don't think it would help.
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  4. #4
    Guild Adept Alfar's Avatar
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    What range? There's no formal indication of scale, but the rivers are pretty wide, so I guess I just assumed a pretty small scale.

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    Quote Originally Posted by Alfar View Post
    What range? There's no formal indication of scale, but the rivers are pretty wide, so I guess I just assumed a pretty small scale.
    I used the appearance of the mountains as a rough indicator. Anyway, shadows really only appear under trees, when viewed from above, at a relatively close range (based on a look at googlemaps). But you're right... scale does make a difference. If this were, say, a few miles across, then maybe we might see a thin drop shadow on the forests. If it were much more, though, and that would quickly disappear into the overall texture of the land and forest together.
    I think, therefore I am a nerd.
    Cogito, ergo sum nerdem.

    Check out my blog: "The Undiscovered Author"
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    Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...

  6. #6

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    Well, a few suggestions... you may want to put some rivers leading into the lake, or it'll run dry pretty fast.
    ...what?

    Rivers lead from lakes to oceans, not from oceans to lakes. Rivers and lakes are largely created due to rainfall (Also glaciers, etc), but freshwater lakes do not get their water from the ocean.

    Most lakes are connected to rivers, but not all of them are.

    There's no formal indication of scale, but the rivers are pretty wide, so I guess I just assumed a pretty small scale
    I think you mean large scale.

    About the map: your textures are pretty nice, but I'm not a fan of the big outer glow on the text. Looks... photoshop-y.

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    Quote Originally Posted by Pank.HQ View Post
    ...what?

    Rivers lead from lakes to oceans, not from oceans to lakes. Rivers and lakes are largely created due to rainfall (Also glaciers, etc), but freshwater lakes do not get their water from the ocean.

    Most lakes are connected to rivers, but not all of them are.
    Rivers do typically lead into lakes, though, but not from the oceans, rather from the Mountains, where rainwater and snowmelt collect and begin their downstream journey to the sea (stopping along the way, as the case may be, in a nice lake or two).
    I think, therefore I am a nerd.
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  8. #8
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    Well, this is still a work in progress, as it's really the first time I've made a map like this ever. I'm...not an artist. I might save the continental outline and go back and do the thing again, now that I've learned more about the GIMP. Anyway, here's the latest version.

    Aeryth2.jpg

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    Nice improvement!

    The bevel on the land and around the rivers makes a big difference.

    It's looking good, but I think there's still some room for improvement on the mountains. I wouldn't worry, though, because they're one of the hardest things to get right (IMO). I notice, for one thing, that you're not using the mountain style in RobA's standard regional map tutorial, but from his separate mountains tutorial that produces the ridge-line affect mountains.
    I think, therefore I am a nerd.
    Cogito, ergo sum nerdem.

    Check out my blog: "The Undiscovered Author"
    It's the story of a writer... follow me in my simple quest to get published, and share your own writing stories, adventures and writerly tips.

    Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...

  10. #10
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    Yeah, I'm sort of playing with mountains at the moment. Thinking of a combination of methods.

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