Sheesh, I can't for the life of me make a forest texture that looks halfway decent.
I like the first one more, as well, I think. I'm going to cheat, though, and say both. Maybe you should see what happens if you blend both of those sea types together? The first one seems better to me, but like it might be slightly missing something.
I definitely like the difference clouds-chrome idea, though! I'll have to have fun with that!
-asp
Sheesh, I can't for the life of me make a forest texture that looks halfway decent.
Lol,
hate to follow a crowd, but the 1st definitely looks better i think.
A little of bit of Ascension, a little bit of Pasis, and a little bit of Saran goes a long way in making a small update.
But I still can't make a decent forest texture *grumble*
Looks like everybody is combining styles at the moment
Nice! I wouldn't do red labels though. They tend to bleed into the terrain. Some of the labels are hard to read at the moment.
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Gandwarf has fallen into shadow...
It seems to be partially a problem with the bevel effect, in that it's more readable without it and the dark bit of the bevel with any color bleeds into the terrain. I'll probably have to mess with the settings overall to get it fixed.
Maybe a different font would help too.
To me red text over green, never really works all that well. You could try putting a dark glow or stroke on them to cut down on the 'bleeding'.
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Can't really add a stroke to it, even a 1 pixel stroke renders it unreadable. The glow works, but I think I'd rather not use it, as it makes the text visually heavier.
Changed the color to white and messed with the lighting on the bevel.
It's more readable on the darker green, but not so much on the desert (Pelennis).
Edit: Attached wrong picture. Hold on a sec
Edit edit: I must have been doing something wrong. I added the stroke again and now it looks awesome. I switched the color to white and added a stroke, it looks much better. Great suggestion!
Last edited by sarandosil; 08-02-2009 at 10:08 PM.