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Thread: August 2009 Entry: Oten'jo (ag7)

  1. #1
    Guild Member armoredgear7's Avatar
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    Wip August 2009 Entry: Oten'jo (ag7)

    Oten'jo seems like a good opportunity to try making a city map, so here are my thoughts.

    The more stuff I looked at, the more I decided that I ought to work out the skirmish-scale stuff first, like the specific details of the buildings. I've done a lot of this, so it seems like a good starting point.

    Once I figured out how the individual houses relate, I began figuring out how big I could make each one on the map. This will determine the level of detail and I'm really hoping I can work detailed roofs and trees (at least, detailed to the point of my sketches) into the map.

    Here are some of my sketches, mostly skirmish & neighborhood scale:
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  2. #2

    Post Hey, another participant

    AG7, glad to have you on board with the Challenge! The more the merrier.

    I think there are many possible ways of developing a city map, since it is a more complicated challenge than a regional or world map - I don't think there is a wrong way to approach it. Your method seems viable to me.

    As Mmmmmpig states, I like all the different styles and methodologies to getting the results you want.

    I look forward to how this map progresses. Good luck!

    GP
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  3. #3

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    Wow, very nicely drawn. A lot of detail in there.

    What will the end product be, hand drawn, or will you scan it in and use a program for coloring?

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    Guild Member armoredgear7's Avatar
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    Quote Originally Posted by Koor View Post
    Wow, very nicely drawn. A lot of detail in there.

    What will the end product be, hand drawn, or will you scan it in and use a program for coloring?
    Thanks. Right now I'm thinking I'll draw all the linework for buildings and manmade structures (canals, bridges, etc) in Illustrator, and then bring that image into Photoshop (at 11x17", 300dpi) to do the texturing, terrain and colour.

    I haven't decided yet, but I'm also toying with the idea of drawing the buildings by hand and scanning them. It's probably too much work for me to bother for this challenge though. Something to keep in the back of my mind for a future challenge.
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  5. #5

    Post Or...

    Or, you could draw 25 individual buildings, scan them, then use 20 duplicates and scatter them about throughout your city. With that many original buildings, the copies wouldn't look so obvious. And you can slightly resize the buildings so you have larger and smaller versions and not obviously copies of others. Then make the specific unique structures: castle, 3 temples, 1 shrine/park, docks, walled sections.

    Though still some work, its not like drawing 600+ buildings from scratch.

    Just how I'd do it.

    GP
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  6. #6

    Post

    Quote Originally Posted by Gamerprinter View Post
    Or, you could draw 25 individual buildings, scan them, then use 20 duplicates and scatter them about throughout your city. With that many original buildings, the copies wouldn't look so obvious. And you can slightly resize the buildings so you have larger and smaller versions and not obviously copies of others. Then make the specific unique structures: castle, 3 temples, 1 shrine/park, docks, walled sections.

    Though still some work, its not like drawing 600+ buildings from scratch.

    Just how I'd do it.

    GP
    That's what I was thinking, along with the more selfish thought that he might then add those building patterns as a product that the community could use quick asian style maps.

  7. #7

    Post On that note...

    On Koors note, I've commissioned Devin Knight to create a couple dozen map objects of individual samurai, monks, farmers, merchants, Kaidanese women for use in Kaidan RPG for VTT (Virtual Table Top) usage.

    DK, told me he's going to do a tutorial on how to create these kinds of models and post it in the tutorial section - coming up pretty soon, I hear.

    GP
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
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    Artstation Gallery - Maps and 3D illustrations

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    Guild Member armoredgear7's Avatar
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    Wip

    I've finished designing a few buildings for the map.

    The plan right now is to do all the texturing & lighting in Photoshop, so the Illustrator artwork is mostly lines with limited color. The colors still need adjustment, something I'll edit when I move into Photoshop.

    I've been doing a lot of experiments with pattern brushes & the appearance palette (to get multiple strokes on the same path) in Illustrator, to see about streamlining the workflow of making so many buildings. You can see the results of my efforts on the wall building (left). The low wall around the house is also a stroke style. Right now it looks like the buildings themselves will have to be drawn manually, although I have a brush to make variable-length buildings (so that the roof texture carries along) too.
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    Guild Adept Alfar's Avatar
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    Without knowing anything about Illustrator, could you make the roof endings as custom line endings? (the normal use for such a feature would be arrow heads)

  10. #10
    Guild Member armoredgear7's Avatar
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    Post

    Quote Originally Posted by Alfar View Post
    Without knowing anything about Illustrator, could you make the roof endings as custom line endings? (the normal use for such a feature would be arrow heads)
    I didn't post an image of it, but yes that's exactly what I've done.
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