It'd be way too distracting since the constellations would look very different from even a few light years from Earth. From the vantage point that the map is drawn, the constellations would be completely unrecognizable.
Is a terrible idea and I would be totally distracted during the game
Would be an interesting way to add some life to otherwise-fake star maps
It'd be way too distracting since the constellations would look very different from even a few light years from Earth. From the vantage point that the map is drawn, the constellations would be completely unrecognizable.
“Maps encourage boldness. They're like cryptic love letters. They make anything seem possible.”
-Mark Jenkins
This gave me an idea for using constellations to flatten a star map.
Combine the constellations into larger groups (Preferably Contiguous). I think one for each constellation of the zodiac would be good.
Now, divide up your map into sectors (In the geometric sense rather than scifi map sense) radiating from Sol, one for each group.
Now, to put a real star or other object on the map, use its real distance from Sol, and place it in the appropriate sector.
Some example groupings I came up with:
Cancer
* Lynx
* Leo Minor
* Ursa Major
* Ursa Minor
Leo
* Sextans
* Hydra
* Crater
* Corvus
* Antila
* Vela
* Carina
* Volans
Virgo
* Coma Berenices
* Canes Venatici
* Bootes
* Corona Borealis
* Draco
Libra
* Lupus
* Centaurus
* Norma
* Triangulum Australe
* Circinus
* Crux
* Musca
Scorpius
* Ophiuchus
* Serpens
* Scutum
* Hercules
* Lyra
Sagittarius
* Corona Australis
* Telescopium
* Ara
* Indus
* Pavo
* Apus
* Octans
Capricorn
* Microscopium
* Aquila
* Delphinus
* Equuleus
* Sagitta
* Vulpecula
* Cygnus
Aquarius
* Picis Austrinus
* Grus
* Tucana
* Phoenix
* Hydrus
* Mensa
Pisces
* Pegasus
* Triangulum
* Andromeda
* Lacerta
* Cassiopeia
* Cepheus
Aries
* Cetus
* Eridanus
* Fornax
* Sculptor
* Caelum
* Horologium
* Reticulum
Taurus
* Orion
* Auriga
* Perseus
* Camelopardalis
Gemini
* Canis Minor
* Monoceros
* Lepus
* Canis Major
* Columba
* Puppis
* Pyxis
* Pictor
* Dorado
So Sirius, Castor, and Pollux would all be in the Gemini Sector at 8.5, 50, and 35 ly respectively.
This is interesting thinking, but I might not be understanding you. As the above poster notes, and as in bartmoss' thread, when the game takes place somewhere other than earth, you will have a tough time calculating distances, won't you?
My idea is not unlike yours- instead of the Traveller-type largescale universe map that shows all the sectors' locations, I'd like to have a flattened constellation map as the galaxy map available to players, with a scale bar so they can estimate (roughly) distances between systems.
I'm not having much luck finding a flattened constellation map. I've seen a couple rectangle-with-two circles above type (sorry I don't know the correct name for that projection) which might be ok to use as a template in CC3.