View Poll Results: Mixing Constellations and sci-fi game maps...

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  • Is a terrible idea and I would be totally distracted during the game

    6 54.55%
  • Would be an interesting way to add some life to otherwise-fake star maps

    5 45.45%
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Thread: Adventures in Space Mapping, Dispensing with Reality

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  1. #1
    Guild Journeyer
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    It'd be way too distracting since the constellations would look very different from even a few light years from Earth. From the vantage point that the map is drawn, the constellations would be completely unrecognizable.
    “Maps encourage boldness. They're like cryptic love letters. They make anything seem possible.”
    -Mark Jenkins

  2. #2
    Software Dev/Rep Hai-Etlik's Avatar
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    This gave me an idea for using constellations to flatten a star map.

    Combine the constellations into larger groups (Preferably Contiguous). I think one for each constellation of the zodiac would be good.

    Now, divide up your map into sectors (In the geometric sense rather than scifi map sense) radiating from Sol, one for each group.

    Now, to put a real star or other object on the map, use its real distance from Sol, and place it in the appropriate sector.

    Some example groupings I came up with:

    Cancer
    * Lynx
    * Leo Minor
    * Ursa Major
    * Ursa Minor

    Leo
    * Sextans
    * Hydra
    * Crater
    * Corvus
    * Antila
    * Vela
    * Carina
    * Volans

    Virgo
    * Coma Berenices
    * Canes Venatici
    * Bootes
    * Corona Borealis
    * Draco

    Libra
    * Lupus
    * Centaurus
    * Norma
    * Triangulum Australe
    * Circinus
    * Crux
    * Musca

    Scorpius
    * Ophiuchus
    * Serpens
    * Scutum
    * Hercules
    * Lyra

    Sagittarius
    * Corona Australis
    * Telescopium
    * Ara
    * Indus
    * Pavo
    * Apus
    * Octans

    Capricorn
    * Microscopium
    * Aquila
    * Delphinus
    * Equuleus
    * Sagitta
    * Vulpecula
    * Cygnus

    Aquarius
    * Picis Austrinus
    * Grus
    * Tucana
    * Phoenix
    * Hydrus
    * Mensa

    Pisces
    * Pegasus
    * Triangulum
    * Andromeda
    * Lacerta
    * Cassiopeia
    * Cepheus

    Aries
    * Cetus
    * Eridanus
    * Fornax
    * Sculptor
    * Caelum
    * Horologium
    * Reticulum

    Taurus
    * Orion
    * Auriga
    * Perseus
    * Camelopardalis

    Gemini
    * Canis Minor
    * Monoceros
    * Lepus
    * Canis Major
    * Columba
    * Puppis
    * Pyxis
    * Pictor
    * Dorado

    So Sirius, Castor, and Pollux would all be in the Gemini Sector at 8.5, 50, and 35 ly respectively.

  3. #3

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    Quote Originally Posted by Hai-Etlik View Post
    This gave me an idea for using constellations to flatten a star map.

    Combine the constellations into larger groups (Preferably Contiguous). I think one for each constellation of the zodiac would be good.

    Now, divide up your map into sectors (In the geometric sense rather than scifi map sense) radiating from Sol, one for each group.


    So Sirius, Castor, and Pollux would all be in the Gemini Sector at 8.5, 50, and 35 ly respectively.
    This is interesting thinking, but I might not be understanding you. As the above poster notes, and as in bartmoss' thread, when the game takes place somewhere other than earth, you will have a tough time calculating distances, won't you?

    My idea is not unlike yours- instead of the Traveller-type largescale universe map that shows all the sectors' locations, I'd like to have a flattened constellation map as the galaxy map available to players, with a scale bar so they can estimate (roughly) distances between systems.

    I'm not having much luck finding a flattened constellation map. I've seen a couple rectangle-with-two circles above type (sorry I don't know the correct name for that projection) which might be ok to use as a template in CC3.

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