Results 1 to 8 of 8

Thread: Island map for computer game

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Journeyer
    Join Date
    May 2009
    Location
    Southern France, near Toulouse
    Posts
    153

    Default

    Hi, I was just wondering if there were any artwork done yet for this project, in order to give a first impression of the game's mood. Will visuals of the game be rather cartoonish or more realistic in the design, or even darker?

  2. #2
    Guild Artisan Juggernaut1981's Avatar
    Join Date
    Sep 2009
    Location
    Sydney Australia
    Posts
    677

    Post

    The questions were all about the back-story of the world. What the PCs do to it is a different ballgame. The one thing that I always admired about Tolkein's work is he built a history of races then figured out how it would interact with everything else (languages, societal structures, etc).

    This is about figuring out who lives next to who, where the roads would go, which races would have migrated to ensure that nice physical boundaries are between them and their enemies.

    Example: Orcs came from Goblins and were driven out/exiled as freaks, therefore the Orcs were banished to the far side of river X into the deeper jungle.

    Example: Humans had a long standing war with dwarves over mineral resources, consequently there are a number of heavily fortified towns on both sides of the war with few roads between the civilisations and good roads within each civilisation.


    So your world history must shape your map and if there isn't a heap of detailed history, personally I'd be asking for it. In general for my own work is it is "rough map first, history second, final map".

  3. #3

    Post

    Quote Originally Posted by Depassage View Post
    Hi, I was just wondering if there were any artwork done yet for this project, in order to give a first impression of the game's mood. Will visuals of the game be rather cartoonish or more realistic in the design, or even darker?
    No, sorry. I actually hoped for the map to be the first piece of artwork, something that'd influence both the artwork and the plot.


    @Juggernaut1981:
    Ah, I get it. The game starts off with no interaction between the races. All the races have been arrived or been 'created' at different parts of the world, and have no interaction with each other, except for the orcs who split off from the goblins. The orcs are an offshoot of genetically modified goblins, who strengthen themselves with magic, and crossbreed with other races to become as strong as possible, and refuse to live in cowardice like the other goblins.

    The game itself is all about changing history. The player sees the future, goes back in time to change something, and hope that it affects the future.

    Example: In year 510, monsters attack a human city and destroy it because of inadequate defenses. The player goes back into year 370, change history so that orcs raid humans for gold. The humans then build up defenses and weapons technology over time. By year 510, the human city is now a fort and they have no trouble fighting off the monster attacks.

    Example 2: The dwarves discover mithril. Humans want it, so they fight over it. Both start a war that cripples both sides. The player then goes back in time, and tells the human to trade iron and gold for mithril, making both races friends, and preventing a war. From that point in history, the dwarves and humans are good partners.


    Sorry I didn't mention it before. Just wanted a nice landscape map, not with the cities and roads included yet

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •