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Thread: Lazy man town using Alfar's context free buildings

  1. #1

    Post Lazy man town using Alfar's context free buildings

    Just a doodle/experiment.

    These are Alfar's buildings from his context free programme just jumbled together to make bigger buildings. Just a severe bevel applied to get the roof shapes and then a few filters to get the variation in colours / lines etc just to give them some texture and variation.

    It's quite a good way to put down some very quick buildings. Just the bevelled buildings without any texture look quite decent too - a lot better than the old lazy man style I think.
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  2. #2
    Community Leader Facebook Connected Steel General's Avatar
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    Pretty cool stuff here Ravs...
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

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  3. #3

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    Thanks SG. The roof textures weren't working so well, so I've brought it back into vector. I think it's begining to look a lot better now. One or two little annoyances to work out and then I think I'll be using this method to build a new city. It will work with the buildings at a distance. It's reasonably fast, and should allow me to concentrate on the city layout without having to worry about all the hellish detail.
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  4. #4

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    Still-a-fiddling...this time with a more crowded city section to test negative / positive space with the streets. I'm begining to wonder whether on a larger scale it would look better with just a white background rather than the ground being textured at all. I kinda like the cartoony feel to it, although looked at closely many of the buildings are pretty lumpen.
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    Community Leader Facebook Connected Steel General's Avatar
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    There are definitely some 'funky' shaped buildings in there.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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    Community Leader Facebook Connected Ascension's Avatar
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    I'm looking at these shapes and I can do the same thing with a layer of maximum noise then scale it up a whole lot so that the square pixels become really big "housey-shapes". I don't mean to discourage you but I think you could be chasing after something down the wrong path.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


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  8. #8

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    No, no discouragement at all - it's all about getting reasonably believable house shapes down as quickly as possible. Not sure you could get as much variation with using just noise though...

    I'm just after that magic filter called 'make a city'. - I'll never find it of course!

  9. #9

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    Dang you're right! Just made this using your noise technique (no texturing etc)...I think I'm trying to re-invent the wheel again...the noise houses look a lot nicer too.
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  10. #10
    Community Leader Facebook Connected Ascension's Avatar
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    What I haven't tried yet is to put the noise on a clouds layer so that I can get some clumping/clustering and thereby getting some control of where the houses will be. They won't align to streets but the clustering would be good for now.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

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