Very nice although on the third image the mountain ridge looks a bit... suddenly overwhelming
This is my WIP for an unpaid commission by Shifty on this thread.
I'm learning a lot of this as I go along, so it won't be quick and I'll be asking for lots of advice!
So here are the first 3 images.
Shifty's original sketch
The model
The sketch wrapped on the model.
The next step will be to try and figure out what colours / textures to use that will fit this sort of map and to work out what I do for forests etc.
I'm thinking that oversized models of cities etc. would work quite well for this sort of map...so it almost looks like a table-top model rather than real terrain.
Very nice although on the third image the mountain ridge looks a bit... suddenly overwhelming
I agree on the cities, that would look cool.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Cheers Guys. Jasper, once I've finished the texturing I might go back and play with the model (ohh that sounds like fun, shame it's not that sort of a model) and bring those mountains down a bit...I agree, they are a bit huge, but if I'm going for a table-top look that might be a good thing??? Not sure...
Exaggeration would be a good thing for this...like the old board game Life with the little plastic houses and hills.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
I've often found when working with 3D terrain, what looks good in a isometric view is hardly noticeable in a top down - you almost always have to over exagerate in order make the hills and mountains appear as such in a top down. This of course all depends on brightness of the light source, shadow values and textures used. Thus I find creating 3D terrain less useful for cartography than creating structures, statues, trees and other 3D objects.
GP
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Yeah I found that too, although that's mitigated to some extent by using RobA's forced perspective technique. I'll keep trucking...maybe the best way is to have it displayed at an angle.
Here's the next render, trying to get a decent texture for the mountain Range.
Ooo, I like that. That looks sweet.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps