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Thread: Unpaid Commission - 3d Experiment

  1. #1

    Default Unpaid Commission - 3d Experiment

    This is my WIP for an unpaid commission by Shifty on this thread.

    I'm learning a lot of this as I go along, so it won't be quick and I'll be asking for lots of advice!

    So here are the first 3 images.

    Shifty's original sketch
    The model
    The sketch wrapped on the model.

    The next step will be to try and figure out what colours / textures to use that will fit this sort of map and to work out what I do for forests etc.

    I'm thinking that oversized models of cities etc. would work quite well for this sort of map...so it almost looks like a table-top model rather than real terrain.
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  2. #2

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    Very nice although on the third image the mountain ridge looks a bit... suddenly overwhelming

  3. #3
    Community Leader Facebook Connected Ascension's Avatar
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    I agree on the cities, that would look cool.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  4. #4

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    Cheers Guys. Jasper, once I've finished the texturing I might go back and play with the model (ohh that sounds like fun, shame it's not that sort of a model) and bring those mountains down a bit...I agree, they are a bit huge, but if I'm going for a table-top look that might be a good thing??? Not sure...

  5. #5
    Community Leader Facebook Connected Ascension's Avatar
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    Exaggeration would be a good thing for this...like the old board game Life with the little plastic houses and hills.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  6. #6

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    I've often found when working with 3D terrain, what looks good in a isometric view is hardly noticeable in a top down - you almost always have to over exagerate in order make the hills and mountains appear as such in a top down. This of course all depends on brightness of the light source, shadow values and textures used. Thus I find creating 3D terrain less useful for cartography than creating structures, statues, trees and other 3D objects.

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  7. #7

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    Yeah I found that too, although that's mitigated to some extent by using RobA's forced perspective technique. I'll keep trucking...maybe the best way is to have it displayed at an angle.
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  8. #8

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    Quote Originally Posted by Ascension View Post
    Exaggeration would be a good thing for this...like the old board game Life with the little plastic houses and hills.
    I LOVED that game as a kid, particularly because the board had those 3d bits to it. Even the poor house looked cool.

  9. #9

  10. #10
    Community Leader Facebook Connected Ascension's Avatar
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    Ooo, I like that. That looks sweet.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

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