OK, so I tried this and I'm wondering...what's the point of the useless brown layer and the useless first noise layer? They don't show through unless you change a blend mode. Is there a step missing?
Thank you for this tutorial. This is exactly what I was looking for for my map.
OK, so I tried this and I'm wondering...what's the point of the useless brown layer and the useless first noise layer? They don't show through unless you change a blend mode. Is there a step missing?
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Great that someone found a use for it.
@Ascension: The dirt-layer and the noise belonging to it is there so that you can erase some grass and have dirt show through. I didn't think it looked good so I decided not to include that last step. When I took that decision, I didn't think of the fact that it would render the first steps useless. There you have the point of them atleast. Sorry for the trouble :p
Last edited by Teyrnas; 01-01-2009 at 06:12 PM.
Gotcha. Duh, now I feel dumb; of course I do that a lot.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Here's that forest texture tutorial I promised:
http://www.cartographersguild.com/sh...3931#post43931
Bryan Ray, visual effects artist
http://www.bryanray.name
Very nice texture, Midgard!
Last edited by ravells; 01-12-2009 at 04:38 PM.
Very, very good; and oh so simple - yet again Cartographers Guild come to the fore. Here is my effort of straight grass.
Instead of using clone brush and so on I increased the size of the image to 270 x 270 and cropped a 250 x 250 square out of the middle. Whether by luck or design, it is makes a good tile andI started to play.
When it was mentioned about the purpose of the brown dirt and first white noise layer being used for paths, I fiddles about and came up with this in about 5-10 minutes.
I live in an area of chalky sol so something like this seems 'right' to my mind. I erased a section of the grass layer with a 25 pixel feathered path through the grass. Then I lowered the size of the brush to 15 px and erased a similar path through the white layer which gave the dirt path a white chalky border.
I could possibly have used a path tool, though am not too sure about how that would look, but I think that would have left me with a path that was too neat. By doing it freehand I think it looks more natural.
I then applied an inner bevel; smooth with a -45 degree shading; global; at 32 degrees to provide shadow on the 'chalk' layer.
If using this grass for a tiling effect, then I can see how valuable this could be for this kind of terrain.
I played around with this a bit last week and forgot to post this...What I liked about this is that on a larger scale, the results can be used as pine trees. I thought that was cool for those of us who do regional and world scale maps but the "grassiness" eluded me on the whole. Neat lil tip though.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps