Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 27

Thread: Haunted Mansion: An After-the-Fact WIP

  1. #11
    Guild Member
    Join Date
    Dec 2007
    Location
    Switzerland
    Posts
    50

    Post

    Even though the red doors have not been drawn in a one-perspective manner , I think that the two maps which you posted in this thread are amazing. Nice light effects. Great atmosphere.

  2. #12
    Professional Artist Ashenvale's Avatar
    Join Date
    Aug 2009
    Location
    Virginia
    Posts
    185

    Wip Doors Not in Perspective

    Quote Originally Posted by mogul76 View Post
    Even though the red doors have not been drawn in a one-perspective manner , I think that the two maps which you posted in this thread are amazing. Nice light effects. Great atmosphere.
    Good catch! The doors' perspective presented such an insurmountable problem that it almost caused me to abandon my multiple one-point perspective approach. Ultimately, despite several tries, I failed to come up with a visually pleasing way to place the doors in perspective.

    Doors and walls are the only map elements that must be part of two rooms (or a room and a corridor) at the same time. Hence, walls and doors are the only elements that must be subject to multiple, incongruous rules of perspective. Forcing the walls to be part of multiple, separate perspectives creates some visual confusion. But, because they're everywhere and obviously the only division between rooms, the walls remain recognizable as walls. They're a little disturbing with their double sides, but they're clearly walls.

    When I drew the doors in double perspective, they stopped resembling doors at all. They looked like strangely distorted red treasure chests. I tried adding handles and door knobs. I tried all kinds of things. Nothing worked, as the examples attached demonstrate. The problem grew worse where a door fell between two rooms whose vanishing points fell in completely different directions, twisting each side of a door in wholly different directions and creating absurd looking shapes. I don't have an example of this saved. The door on the left in the third image below comes closest, but that's not an extreme instance. Imagine a door with one side reaching up to the right and the other side reaching down to the left. Ugh!

    So I decided to remove them from the whole perspective issue and just make them red rectangles. The result is less than perfect. But it was that or abandon the larger project. Anyone have a better idea?
    Attached Images Attached Images
    Last edited by Ashenvale; 08-31-2009 at 08:14 AM.

  3. #13
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    Maybe a woodgrain texture on the doors would help them not look awkward when you add the perspective. *shrugs*
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #14
    Professional Artist Ashenvale's Avatar
    Join Date
    Aug 2009
    Location
    Virginia
    Posts
    185

    Post

    I tried wood first, actually. To me, the blocky constructs looked like weird furniture. They lost their appearance as doors. Worse, because of their massive size, they stole attention from the real furniture in the rooms. Ultimately, I just went with the thin red rectangles.

  5. #15
    Guild Adept Alfar's Avatar
    Join Date
    May 2009
    Location
    Denmark
    Posts
    276

    Default

    How about having the doors thinner than the walls? Or add a door frame on the sides, just something so it doesn't look like it's painted on the wall?

  6. #16
    Guild Journeyer
    Join Date
    Oct 2008
    Posts
    153

    Default

    Are you planning to do the second floor?

  7. #17

    Default

    How do you do the lighting effects in your maps?

  8. #18
    Guild Novice
    Join Date
    Jun 2009
    Location
    Canberra, Australia
    Posts
    18

    Default

    I like it!

    I've been looking for mansion type maps for a board game I've been working on based on the Thief computer games.

    I was going to have one player setup the mansion, and one or more players try to steal things - but now I'm thinking of geomorph tiles for the mansion and automatic rules for setup.

  9. #19
    Professional Artist Ashenvale's Avatar
    Join Date
    Aug 2009
    Location
    Virginia
    Posts
    185

    Post

    Quote Originally Posted by Alfar View Post
    How about having the doors thinner than the walls? Or add a door frame on the sides, just something so it doesn't look like it's painted on the wall?
    I'm going to play with them more. I'll post the results. I've got something like 20 more WIP images to post and I'm trying to decide when best to fit in the doors.

  10. #20
    Professional Artist Ashenvale's Avatar
    Join Date
    Aug 2009
    Location
    Virginia
    Posts
    185

    Post

    Quote Originally Posted by Aegeri View Post
    Are you planning to do the second floor?
    I've always intended to do so. Other projects keep getting in the way. If and when I sell the adventure behind the maps to a publisher, the second floor will definitely burst into being!

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •