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Thread: Ascension... let's get started

  1. #11
    Guild Artisan su_liam's Avatar
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    Quote Originally Posted by dr Jack View Post
    The roads are big because I wasn't good to draw them :p.
    They're the biggest road in the city, and maybe a little bigger than normal. But not so big like in this sketch.
    Oh well, I thought they served some sort of ceremonial role.

  2. #12
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    Ok, I'm following this tutorial.

    Well... easy for now, I've no river, and no hills. Only a plain circle.

    I finished the first part today, I'm not sure is all right, but I hope to become better.
    Tomorrow I'll do the second.

    Here we're .
    Ascension 1 part.jpg

    A little note.
    I used gray for the ground because it's constructed on a rock material, but now I'm not so sure of the color now.
    Last edited by dr Jack; 10-30-2009 at 01:22 PM.

  3. #13
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    Oh well, I thought they served some sort of ceremonial role.
    Eh... well.
    Ancient ones planne to do ceremonies when it was a siege engine city, but they use underground tunnels (maybe I'll try to map it after this first map).
    Up they used only barracks and a big portal. Now the humans changed it.

  4. #14
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    Ok ok.
    Some hours ago I wanted to stop... there was too much pain in creating this map :p!
    But...
    I'm really happy now .
    Yeah, I know, thinking that you could like it is a too ambitious objective.
    But maybe now the map won't offence your sense anymore.

    Ascension2.jpg

    - I changed a little minor road to show the old scheme, but I'm still not sure of these roads.
    - I applied the GIMP mosaic filter. I love it.
    - I've not finished yet, I'm at the second part of the tutorial, at the posterizing part.

  5. #15
    Community Leader Gandwarf's Avatar
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    That's starting to look pretty good! Have some reputation.
    The water is very blue though... you might want to soften it up a bit.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  6. #16
    Community Leader mearrin69's Avatar
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    I think that's looking pretty sharp. The mosaic filter is a little random for my tastes but it definitely gives your city a distinctive look. If you can define what each of the districts do and perform a little bit of by-hand cleanup to make a few of those details pop I think this'll start to shine.
    M

  7. #17
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    Thanks for the reputation and the suggestion.
    What you mean about soften it up?
    Change a little the color? Or you mean to apply some blur or other filters?
    (I'm a noob)

  8. #18
    Community Leader Gandwarf's Avatar
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    Sorry, I meant softening the colors a bit (lighter colors).
    It's your map though, so don't change it if you like it the way it is.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  9. #19
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    little bit of by-hand cleanup to make a few of those details pop
    Noob question: clean up how?

    I meant softening the colors a bit (lighter colors).
    Ok thanks, I'm applaying also some filters. I'll show you when I'll finish.

  10. #20
    Community Leader mearrin69's Avatar
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    Quote Originally Posted by dr Jack View Post
    Noob question: clean up how?
    I just meant to maybe zoom in and erase/paint a little by hand, using the mosaic filter's results as a starting point. Maybe add an alleyway here or extend/combine buildings there. I think it'll help you define a few important areas of the city and remove that "this was generated with a filter" feeling by taking away some of the regularity.
    M

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