Page 2 of 5 FirstFirst 12345 LastLast
Results 11 to 20 of 49

Thread: Crater lake

  1. #11
    Guild Adept Viking's Avatar
    Join Date
    May 2013
    Location
    Canada
    Posts
    436

    Default

    I like what you're doing here Pasis. I can see this approach having a lot of potential!
    ------------------------------------------------------------------------------------------------------
    Finished Maps: Skenth - Prints Available!
    Works in Progress: Arinthia - region of Skenth

    Need something commissioned? Send me a message!

  2. #12
    Administrator Facebook Connected Diamond's Avatar
    Join Date
    Jul 2009
    Location
    Boonsboro MD, USA
    Posts
    7,535

    Default

    Quote Originally Posted by Bogie View Post
    I'm wondering why there are so many parallel lines that look like scratches running from top right to bottom left at a 45 degree angle. At first I thought they might represent glacial effects, but there are some on the surface of the water also.
    I wondered that too. I've seen the same effect in other maps he's done, so it must be some artifact inherent in the way he renders his terrain...

  3. #13
    Guild Artisan pasis's Avatar
    Join Date
    Jan 2009
    Location
    Helsinki, Finland
    Posts
    535

    Default

    Quote Originally Posted by Bogie View Post
    Looking great. The water is terrific. I'm wondering why there are so many parallel lines that look like scratches running from top right to bottom left at a 45 degree angle. At first I thought they might represent glacial effects, but there are some on the surface of the water also.
    The lines are leftovers from the process when I created the heightmap. I will clean them up at some stage, but I was too eager to start making the ground textures that I left the cleaning for later.

  4. #14
    Guild Adept
    Join Date
    Sep 2008
    Location
    The world inside my head.
    Posts
    250

    Default

    That close-up view just blows me away.
    Upon the Creation of the World the First Dragons cast their seed in the light of a Sun and a Thousand Suns, beneath the Moon and a Thousand Moons, on a World and a Thousand Worlds.

    www.sistercontinents.com

  5. #15
    Guild Artisan pasis's Avatar
    Join Date
    Jan 2009
    Location
    Helsinki, Finland
    Posts
    535

    Default

    Finally I found some time to continue this project. I spent majority of the time cleaning the parallel lines (some still exist) but managed to do the more fun parts as well...

    Edit: corrected some typos...
    Attached Images Attached Images
    Last edited by pasis; 06-24-2014 at 03:09 PM.

  6. #16
    Guild Member Akubra's Avatar
    Join Date
    May 2014
    Location
    Belgium
    Posts
    88

    Default

    Simply amazing, pasis! One of the ridges in the northwest looks like a crab crawling out from under the sand. I can see the front of its shell, two eyes and a couple of legs.

    Cheers - Akubra

  7. #17
    Guild Member
    Join Date
    Jun 2014
    Location
    Veenendaal, Netherlands
    Posts
    94

    Default

    Really nice work. Would you be willing to share some techniques with us on how you've achieved this? The map I'm currently working on is still at the stage where I can change the general style completely, and I've been toying around with different map styles. I would love to toy around with this.

    If not, no worries! Do keep us updated on future developments though =D

  8. #18
    Guild Artisan pasis's Avatar
    Join Date
    Jan 2009
    Location
    Helsinki, Finland
    Posts
    535

    Default

    Quote Originally Posted by RazielKilsenhoek View Post
    Really nice work. Would you be willing to share some techniques with us on how you've achieved this? The map I'm currently working on is still at the stage where I can change the general style completely, and I've been toying around with different map styles. I would love to toy around with this.

    If not, no worries! Do keep us updated on future developments though =D
    Sure I can share the methods used. Here are the steps in short:

    1. Use Geocontrol tool to create the grayscale heightmap and save is as .BMP. Open the .BMP in Photoshop for the next steps.
    2. Select the textures and colors to use to obtain the general feeling you are looking for (weather it’s going to be arid and rocky or fertile etc.)
    3. Create separate layers for the terrain, water, forest etc. and set the layer types to multiply.
    4. Paint the ground and mountains etc. with the colors and textures selected. Use low opacity to get smooth color and texture transition.

    There are few tutorials I have written covering many of the steps in more detail.
    http://www.cartographersguild.com/tu...ick-guide.html
    http://www.cartographersguild.com/tu...toshop-10.html

  9. #19
    Guild Member
    Join Date
    Jun 2014
    Location
    Veenendaal, Netherlands
    Posts
    94

    Default

    That is extremely useful, thank you! This is gonna be so much fun.

  10. #20
    Guild Artisan pasis's Avatar
    Join Date
    Jan 2009
    Location
    Helsinki, Finland
    Posts
    535

    Default

    Here is the latest. I'm not sure if I like the forest or not...
    Attached Images Attached Images

Page 2 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •