Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 31

Thread: Into the Mines - an dungeon map in 3/4 perspective

  1. #11
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,199

    Default

    That's cunning

    And that's a very pretty map. I love the border. How did you do that?

  2. #12
    Community Leader Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    7,667

    Default

    The brown is much better, excellent, especially the walls that have a pattern to them.

    Not quite fixed yet though, there is one tiny section of wall that is still green.

  3. #13
    Community Leader Immolate's Avatar
    Join Date
    May 2009
    Location
    Central Florida
    Posts
    986
    Blog Entries
    6

    Default

    Bogie... thanks, got it. There were two sections that used styles instead of hard-coded, so of course a hue/saturation modification didn't accomplish much. Fixed now.

    Torstan... I found a corner and an edge tile I liked at an online tile store and used smudge and clone to merge them into a continuous border.

    I've added a couple of other rooms and made some new door tiles.

    Mines of Odo Stoneheart.jpg
    ----------
    My Deviant Art Map Gallery

  4. #14
    Community Leader Lukc's Avatar
    Join Date
    Sep 2011
    Location
    Seoul, South Korea
    Posts
    1,573

    Default

    Nice work ... and very sneaky on the tile store!

  5. #15
    Guild Artisan geamon's Avatar
    Join Date
    May 2009
    Location
    Bronx, NY
    Posts
    616

    Default

    Still missing some green... Not trying to make you look bad . Shown in the attachment bellow.
    Attached Images Attached Images
    Cheers, Julien

    Battlemaps, Town Maps, Tutorials.
    All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.

  6. #16
    Community Leader Immolate's Avatar
    Join Date
    May 2009
    Location
    Central Florida
    Posts
    986
    Blog Entries
    6

    Default

    Thanks for pointing out the elusive green tiles.

    I have added some additional walls and some labeling.

    Mines of Odo Stoneheart.jpg
    ----------
    My Deviant Art Map Gallery

  7. #17
    Community Leader Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    7,667

    Default

    Looking great!

  8. #18
    Community Leader Immolate's Avatar
    Join Date
    May 2009
    Location
    Central Florida
    Posts
    986
    Blog Entries
    6

    Default

    I've made some updates, including replacing the book cases in the library. There is still some work to do, but the project is nearing completion. Once done, I'm going to put together a tutorial on how to easily create a new dungeon using the same techniques.

    Mines of Odo Stoneheart.jpg
    ----------
    My Deviant Art Map Gallery

  9. #19
    Community Leader Immolate's Avatar
    Join Date
    May 2009
    Location
    Central Florida
    Posts
    986
    Blog Entries
    6

    Default

    I've placed a representation of the various monsters that belong in each room next to the room. The project is nearing a finish. I may make some additions or adjustments as I write up each area and how it should play.

    Mines of Odo Stoneheart.jpg
    ----------
    My Deviant Art Map Gallery

  10. #20
    Community Leader Immolate's Avatar
    Join Date
    May 2009
    Location
    Central Florida
    Posts
    986
    Blog Entries
    6

    Default

    Okay I think I'm done with this. Thanks everyone for your support and suggestions. By your efforts, this is a better map than it would have been otherwise.

    Mines of Odo Stoneheart.jpg
    ----------
    My Deviant Art Map Gallery

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •