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Thread: Historical European Board Game (Project)

  1. #21
    Guild Member Facebook Connected Micah Doulos's Avatar
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    Quote Originally Posted by Raptori View Post
    Okay cool. Try the same settings, using Lambert Conformal Conic, and fill in the following numbers where it says "Centered on Lon...": 15, 50, 60, 30, 20. That should roughly center the projection on the area of Europe you're looking for, just adjust those numbers to move the map around.
    Hey... that worked! Thanks! I'm gonna try a bunch of combinations with this program now.

  2. #22
    Guild Journeyer Raptori's Avatar
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    Awesome, glad to help!

  3. #23
    Guild Member Facebook Connected Micah Doulos's Avatar
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    EuropeMap.jpg

    I worked with that projection and I'm liking the feel to it!

    I think the board games title and related text will fit neatly into the top left corner.

  4. #24
    Guild Member Facebook Connected Micah Doulos's Avatar
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    Before Projection:

    EuropeMapbeforeprojection.jpg

  5. #25
    Guild Member Facebook Connected Micah Doulos's Avatar
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    Hi guys. So I was looking at a tutorial on how to make custom brushes in order to quickly add terrain to the European map. I ran into a problem with using Gimp. I followed a long with the tutorial and made the simple mountains (12 of them) and it worked perfectly. I decided to make more detailed brushes and it doesn't seem to work so well.

    Here's me working on mountains:
    Mountain.png

    Here's me working on trees:
    Tree.png

    I'm doing it exactly how the tutorial says to do so, except concerning canvas and image size. However I encountered some problems...

    I'm saving it like I thought I should be. The brush worked fine at only 3 layers. When I saved at 5 it only produces the top layer even though it is set at random.
    Testtree9.png

    See?
    treefail.png

    And the mountains, also set at random 5, only produces 3 of the 5 mountains.
    only3mountains.png

    I was super excited about this project, but if I can't get this figured out, I'll lose steam. Please help guys!

  6. #26
    Guild Grand Master Azélor's Avatar
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    What tutorial are you using ?
    Your problem could be solved by adding each tree individually to avoid the overlap.

  7. #27
    Guild Member Facebook Connected Micah Doulos's Avatar
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    Adding each tree individually? Like an individual brush for each tree? What do you mean, overlap?

    I recently bumped the thread in the Tutorial subsection of the forum. It's called: [Award Winner] Fast and Easy Artistic Maps in the GIMP

  8. #28
    Guild Member Facebook Connected Micah Doulos's Avatar
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    Hi Azelor, the problem is resolved. The Number of Cells box must also reflect the number of layers. So both the Number of Cells and the Number of Ranks should be the same number as the layers in the file.

  9. #29
    Guild Member Facebook Connected Micah Doulos's Avatar
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    Europewithlandparchmentandborders.jpg

    Here's my outline and borders. I don't really care for the textures, so those might change. :/

  10. #30
    Guild Member Facebook Connected Micah Doulos's Avatar
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    mountains.png

    I was going to use these very detailed mountains, but I don't think they fit well at all with this map style. Or any map style for that matter lol. Bummer, I worked so hard on making tons of detailed mountains.

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