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Thread: WIP - Zaephyr

  1. #21

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    I airbrushed the open waters with a deep blue colours, and it alleviated the tiling problem a bit (as well as your concerns, I hope, Ascension).

    Will try to get some more work in on it in the weekend (got "forced" into a little trip by some friends ).
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    Last edited by Weero; 06-11-2009 at 09:24 AM.

  2. #22
    Community Leader jfrazierjr's Avatar
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    I really dig the detail in the mountains shape and the texture you used. Are you using a layer mask to make the mountain shape come through?
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  3. #23

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    Quote Originally Posted by jfrazierjr View Post
    I really dig the detail in the mountains shape and the texture you used. Are you using a layer mask to make the mountain shape come through?
    No, I simply used a tileable heightmap from this thread as a texture. I'm still planning to further define the mountains with about two more layers.

    I love pattern mapping. =)

  4. #24
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Weero View Post
    No, I simply used a tileable heightmap from this thread as a texture. I'm still planning to further define the mountains with about two more layers.

    I love pattern mapping. =)
    Would you mind posting up your psd or xcf file? I would love to take look at how you did the layers to accomplish this effect.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  5. #25

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    Quote Originally Posted by jfrazierjr View Post
    Would you mind posting up your psd or xcf file? I would love to take look at how you did the layers to accomplish this effect.
    Sure, though it's not anything special.

    (the file size is lowered by alot)
    http://www.mediafire.com/?sharekey=b...4e75f6e8ebb871

  6. #26

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    Alright, updating now.

    As you can see I decided to get rid of any kind of texture for the oceans and just went with a simple cloud rendering, noise and gaussian blur. Trying out another ground texture as well.
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  7. #27
    Guild Journeyer Alecthar's Avatar
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    I'm not particularly digging the sea that way. To me it draws the eye too much, and it gives a really odd sense about your ocean, with very deep sections dotted across it semi-randomly, some occurring right offshore.

    My suggestion would be to borrow a technique RobA uses in the artistic regional map. Take a basic mask of your landmasses, blur it a lot, then map your deep sea and shallow sea colors to it on a gradient. You get shallow seas near landmasses, and progressively deeper seas farther out.
    "Unless I'm allowed to carry around a gun to shoot their giant killer-spiders, Australia needs to stay the hell away from me. Also Australians, who if they have lived this long are obviously agents of the spiders and not to be trusted."

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