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Thread: A Steam Punk Teutonic Dwarf City

  1. #21
    Guild Artisan Katto's Avatar
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    The backgrounds sounds very cool. And with the new map you have a consistent level of detail.

  2. #22
    Guild Artisan Aval Penworth's Avatar
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    I am considering taking this project in a different direction. WIP Attached
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  3. #23
    Guild Artisan Aval Penworth's Avatar
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    Or maybe I stick with the black and white...which is more evocative of steam-punk?
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    Last edited by Aval Penworth; 09-13-2010 at 11:20 AM.
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  4. #24
    Community Leader Facebook Connected Ascension's Avatar
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    I certainly like that better than the color one. I'm also thinking that maybe a tan with dark brown lines might look good as well ala Ramah's current work.
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  5. #25
    Community Leader Facebook Connected Steel General's Avatar
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    I was thinking maybe some kind of copper/bronze-ish tint would help to convey that steam-punk look/feel.
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  6. #26
    Guild Artisan Facebook Connected Rythal's Avatar
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    Yeah, I usually think of a sepia scheme as being the most steampunkish feel to go with.

  7. #27
    Guild Artisan Katto's Avatar
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    I agree with Rythal, sepia would be best for this setting. Along with some "cloud blurring" above some areas of the city. And I would like to see some 3D views of the city in the border of your map .

  8. #28
    Guild Artisan Aval Penworth's Avatar
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    Here we go with a sepia version. As for 3 D views of the city...that might be beyond the scope of my talents just now.

    Unfortunately, my grand vision for this project has not come to pass...too much for me to learn at this stage to carry it out, ah well.
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    Last edited by Aval Penworth; 09-15-2010 at 11:39 PM.
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  9. #29
    Guild Artisan Katto's Avatar
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    Thanks Aval! I tried some things, but the results were poor. I think of breaking the town down to blocks. The last three pictures look like you have added geometrical figures in different colors and blurred them. I really should have known better that this is not you style! The creation of a complex roof pattern was a very good idea I have never thought of.
    Last edited by Katto; 10-13-2010 at 03:46 PM. Reason: counting to three is difficult...

  10. #30
    Guild Artisan Aval Penworth's Avatar
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    @ Katto Okay. So to make it 3D, what would suit better? If I made the city blocks in vector?
    Last edited by Aval Penworth; 10-14-2010 at 09:16 AM.
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