I think that looks pretty neat. I like the little town/fort/ruin icons but they are too small and too dark to read clearly.
So .. here are the woods, cities, roads and tundra...
critics and comments welcome !
Northern Maze 06.jpg
I think that looks pretty neat. I like the little town/fort/ruin icons but they are too small and too dark to read clearly.
Yep - pretty excellent already, and it will be even better with the clearer icons
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Thanks Mouse ! So you like the forest the way they are ? I'm still not convinced it's the better look for this map... Right now, I find the whole map a bit sad and colorless... though I don't think that to add a lot of colors would be logical for this kind of map, don't you think ?
I think it looks just right the way you've done it
Great job - brilliant!
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
An update... still some details to fix, but the end is near, now...
C&C welcome !
Northern Maze 07.jpg
Hey Jo - this is excellent. It feels like a real country - a sense that is lacking from even some of the best drawn maps at the Guild. I think it helps a lot that you have positioned the settlements in places that make perfect sense according to the topography and rivers of the land, and that you have marked them with simple coloured spots, in much the same way that they might be marked in an atlas on a map of this scale.
congratulations on a job well done
If I had even just the tiniest nitpick...
It would be the thick black line part of the border. Its slightly fuzzy, as if its out of focus compared to the rest of the 'print', and doesn't allow any of the underlying texture to show through at all, which makes it seem not quite like its part of the map. Other black lines on the map seem to show as if they are printed on the paper, but this one does not.
But that really is an extremely tiny thing!
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Super update Jo. Some of the labels are not easy to read, but i understand its hard to place thme there between those mountains.
I see you took inspiration from the same viking compass as me for our guild map
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