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Thread: Dungeon a week

  1. #31

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    Dungeon a week - Map No.18

    Another tile in its center a connecting element. In this case, a series of natural caves or tunnels may be created by ant-men or other sinister entities Depths ...

    Last edited by Faeriss; 06-20-2010 at 09:37 AM.

  2. #32

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    Some nice looking maps you got there, im sure they'll come handy in one way or another.

  3. #33

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    The Donjon Geomorphe, version 0.3

    This is version 0.3 of The Dungeon Geomorph proposed by Nolendur on the forum CasusNo. The following remarks:

    The main changes in version 0.3 are:

    - Fixed a bug that shifting away the tiles which are slightly changed direction.
    - Fixed some minor technical bugs.
    - The program no longer crashes when you put the wrong files in the subfolder of the tiles (for the moment he interprets them as completely empty gray tiles, in a future version it will ignore them completely).
    - The menu items now have shortcut keys.
    - Implementation of Unique Tile option to limit the reuse of tiles.
    - Accepted formats in the subfolder of the tiles are now bmp, gif, jpg, png, ico, pcx and tga.
    - The rotation of the tiles can increase the number of possible directions for 4 to 8.


    Another big thank you to Nolendur for his contribution!


  4. #34

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    Dungeon a week - Map No.19

    Following my challenge! I like how the two levels of this tile connects - the caves at ground level and the upper level which scans the top two places in the cave (it even has a ladder for a thief to go low ...).

    Last edited by Faeriss; 06-20-2010 at 09:37 AM.

  5. #35
    Community Leader Facebook Connected tilt's Avatar
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    still looking good
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
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    Works under CC licence unless mentioned otherwise

  6. #36
    Guild Artisan Aval Penworth's Avatar
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    Excellent work Farriss. There is now a very usable collection.

    Rep to you sir!!!
    Hi ho, hi ho, it's off to work I go..

  7. #37

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    Dungeon a week - Map No.20

    This plan offers a more classic junction between the "dungeon" and the "cave". In the dungeon, only a reinforced metal door leading to a series of natural caves.

    Last edited by Faeriss; 06-20-2010 at 09:37 AM.

  8. #38

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    Dungeon a week - Map No.21

    Here is a more traditional dungeon geomorphic and thinner. For this time, almost all the passages connecting them. There is also a change in the format of the dungeon: it is carved into the rock and reinforced with stones.

    Last edited by Faeriss; 06-20-2010 at 09:37 AM.

  9. #39

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    Dungeon a week - Map No.22

    This week will be devoted once again to the underground urban structures. This module is a maze of buildings and alleys. This is the kind of dwellings that may very well belong to a colony of dwarves depths or an outpost of elite dark elf... Remember to keep the classic that was found in the old-school scenario version of D&D.

    Last edited by Faeriss; 06-20-2010 at 09:38 AM.

  10. #40
    Community Leader Facebook Connected Steel General's Avatar
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    Keep 'em comin'!
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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