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Thread: Argona - my first city map (WIP)

  1. #41

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    Yep, I don't know, I'm not completely happy with those tests. As I love the idea of showing the differences in height of some important buildings (like the pillars who are really higher than most of the buildings), there's something that disturbs me... Still get this feeling of disharmony.

    I'm gonna try something with more different shadows but less dark in the same time.
    Last edited by Ilanthar; 01-30-2014 at 07:21 AM.

  2. #42

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    OK, I think I'm more satisfied with this, more harmonious imo.

    withleveling.jpg

  3. #43

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    I'm with Max on this, liked it better before. Just fits the overall style a bit better with less shadow, I think.
    Oh and beautiful map btw, love the idea behind it!

    edit: forgot to say that while the buildings looked better to me without the shadows, or at least wit less shadow like in one of the first versions, I do think the shadow on the outer border is a good idea - I'm guessing there's a wall there so that people don't fall or jump off, and that certainly comes out better with the shadow.
    Last edited by Lyrillies; 01-30-2014 at 01:40 PM.

  4. #44

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    Thanks Lyrillies!

    I'll probably go with my last test (or the first version without shadows). And I'll keep the shadow of the wall, that's already clear in my mind!

  5. #45

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    I've been cooking a campaign idea that takes place entirely in a city for a while now and have been looking all over the web for inspiration. This, sir, is pretty damn good inspiration. I enjoy the simplistic detail the map provides. I will be keep an eye on this thread.

  6. #46
    Guild Adept Facebook Connected aquarits's Avatar
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    It is looking good for me, guess you showing the feeling of depht.

    BTW i am still curious to see this concepty with some details in roofs
    Last edited by aquarits; 01-31-2014 at 06:36 AM.

  7. #47

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    Also, what are the dimensions of this map? I assume it's quite large, and I want to get an idea of where to start when making my map. Thanks!

  8. #48

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    Thanks aquarits!

    By aquarits
    BTW i am still curious to see this concepty with some details in roofs
    I don't think it's gonna happen. I fear the "overload of details" and don't really know how to do that either.

    By FlatFoot
    Also, what are the dimensions of this map?
    Hum, what do you mean exactly? The size in pixels? Or the scale?
    Whatever : the map is 4000x3000 pixels right now and the scale is about 2 pixels = 3 meters (so the width of the city is about 4,2 km on the artery).

    And a bit more work on the Quadrant Oyà... I've decided to throw away the labels for quarters. I'll put the names in the legend.
    Quadrant Oya.jpg

  9. #49

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    Just a bit more with the Quadrant Alkeïon. That's taking more time than I expected, I have to say... And the legend is gonna become a huge one, I'll probably have to enlarge the picture to have more place around the city (without speaking of the fifth quadrant !).

    Bitmore alkeion.jpg

  10. #50
    Guild Expert Jalyha's Avatar
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    Just a little more here and I'm done...

    Oh wait, here's a little more over there and I'm d...

    THIS needs a little more and then ...


    It looks perfect to me, but you keep improving it anyway
    Have you "liked" a post today?

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