That's the one thing i 'regret' about this map - there was originally little thought to plate tectonics and i only started thinking about such things after the ranges and coasts and features had already become well-established (to me at least...). The original map, much like the story that presaged it, was made up as i went along, with little thought to such things as climate, wind belts, tectonics etc. Put it this way: I'd do things very differently if i was starting this project from scratch now. As I'm trying to make this a fantasy world thats as realistic as possible (economies, politics, governments etc.) despite having very strange fantasy elements (dead gods whose dreams warp the land, 'magic' etc.) and i think an easy way of grounding it in reality is making the world itself - the continents, coastlines, terrain, etc. as realistic as possible.
I did try retroactively changing some things to make them more realistic, like in Venthir - which i realised needed highlands/mountains to create a rainshadow effect to justify having the rather large Anubain desert S-W of its location. Though largely it remains unchanged (despite some glaring mistakes to do with climate and rainshadows), though I've tried to keep forests in plausable regions, while keeping in mind that its a largely deforested world. also, the world myths detailing creation and cosomogony are pretty much set in stone by now and I can always assume the world really was created by the gods, with plate tectonics beginning to take effect after that point (a few million years at most). what am i saying... the gods DID create the world!
As an example of some of the changes I've devised, here are three attachments, representing river valleys and deposits, tectonics and biomes. there try to explain some of the land's features, though keep in mind they're based on a version of the map that isn't 100% up to date, though they're still helpful to look through while I'm writing.
Attachment 50980 Attachment 50981 Attachment 50982