I just didn't know what to call it so I said awning.
I meant, like...
street.jpg
Maybe I misunderstood, too, though
Nevermind, I was too slow
You are both right
The covered streets do have a roof AND the shadows were too strong and with errors !
Thanks for pointing that Lyrillies, I think it looks really better now.
Begin Dokheim.jpg
I just didn't know what to call it so I said awning.
I meant, like...
street.jpg
Maybe I misunderstood, too, though
Nevermind, I was too slow
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oh haha okay, sorry then Jalyha But at least my understanding of the word seems to have been right, I looked it up. Learned something again.
As for the changes Ilanthar: It looks way better now! Love the change in color in the fourth quadrant, makes it look a lot more lively and integrated. And the streets are also a lot better. I think now it is now both visible that they are covered (with whatever it's called ) and that they are below the level of the buildings. So from my point of view it's great now
edit: also I think the fifth quadrant is coming along great!
And that's with great detail like "A COMPASS tells you which direction is north!"
It's k. I say things that don't make sense. A LOT.
And I agree about the changes
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Thanks aquarits!
I was on vacations (skiing !!), but I intend to go back on this map. I just have a problem with my software right now and I think I'll have to reinstall it (no talking that I have a lot of posts to read everywhere in the guild ).
I too like Lyrillies's idea, and will probably rework this.
A few tests. I added a few bars to the "stairs" and changed slightly the color (could not find something really convincing), I think it works better.
Argona stairs.jpg
A try about the shadows on the fifth quadrant. Not sure it's working. Any suggestions?
Argona underdark.jpg
1. Welcome back! How was your skiing?
2. I like the faint lines on the stairs.
3. The fifth quadrant.... First, I think your highlights are too.... white. This is the underbelly, right? So the light is artificial - more yellow than white, and the light from above would be muted by buildings, distance, shadows... second, it looks really fuzzy. And it's so distracting it makes it hard for me to focus on your shadows (Maybe that's something that would change with a later step, but for now...
Second, the shadows are *too* dark.
It just looks like black roads.
I think that you took the realism of a dark under-city and ran with it, but you ran way out beyond the race track The level of detail below should match the level above, just... darker.
And if your shadows are darker, so are your buildings.
Idunnoifthismakesanysense.
How about this... Do the shadows the same way you did the shadows above.
Then, maybe... idk, can you add a layer of "night" to the whole under-city? Or burn shadows over the entire thing (except the stairs)?
I think that might work better than trying to fill all the streets with black, deep shadows, and then lighten them closer to the entrances.
(I wish I could show you what I mean, but gimp won't open, and paint is "not responding"! Lol )
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Thanks, a lot of snow and skiing was very well !By Jalyha
Welcome back! How was your skiing?
So many good ideas Jalyha!!! Many thanks!! I couldn't resist to find the time to try your suggestions (since my software works again after a good old reinstall )
So, here's the result (I haven't change all the stairs, that will come in time).
Dokheim test.jpg
welcome back!
the stairs do look a lot better like this, good idea to add the lines!
Also the lower level looks great, it might be very dark over all but this really creates a feeling of it being "underground" and is therefore perfect in my opinion. I would probably suggest making the edges of the spots where light falls in less sharp, just give the light a bit more space to fade away.
edit: oh, also I really like the border you added!
And that's with great detail like "A COMPASS tells you which direction is north!"