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Thread: Ruins of Kederah

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  1. #1

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    Yup, I'm with the others, you've managed to really make the stones of the ruins pop out of the page. A very fine piece.

    Cheers,
    -Arsheesh

  2. #2

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    Quote Originally Posted by Voolf View Post
    I remember seeing this one on the Twitter long time ago. Really nice one John.
    Thanks Voolf
    I think you may be thinking of a different map. Or maybe Thomas shared it.
    Quote Originally Posted by Bogie View Post
    This is very useful, Thanks for sharing John!
    My pleasure, Bogie
    There's a lower level too.
    Quote Originally Posted by Jaxilon View Post
    I love the way you captured the 3d effect of the walls using shadow and focus. Another great one.
    Thanks Jax
    Part of why I did this was to experiment with showing changes in wall heights for ruins.
    Quote Originally Posted by - JO - View Post
    Magnificent ! I really love the way you manage to render the heights of everything : terrain, walls, trees ! You're a master in a lot of thing, but this is one of your best capacity !
    Thank you Joel
    Studying light and shadow was a big part of some core training stuff I did a number of years back.
    Quote Originally Posted by MistyBeee View Post
    Your volumes in a top-down map are always amazing, but the shadows are there the most impressive in my opinion, as they're such a subtle clue about where are the doors & other openings
    Thanks Beee
    I like working on the shadows. It's what really makes it all work.
    Quote Originally Posted by arsheesh View Post
    Yup, I'm with the others, you've managed to really make the stones of the ruins pop out of the page. A very fine piece.

    Cheers,
    -Arsheesh
    Thanks Arsheesh

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