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Thread: [dominions 3] hexagon map reworked to look more medieval

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  1. #1

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    thank you for your feedback!

    in fact it's not a physical boardgame, it's a computer fantasy wargame developped by a small independant company. but it includes a map editor and you can put your own TGA files into the engine, so you can make your own boards to play..

    for the provinces names, its not really a problem becaue you zoom out and in a lot with the mouse wheel.. For the borders, i think you are right after a few playtests, it can be more readable if you can have a clear view of them even in zoom out..

    for the markers, you're right too, maybe i will try to include a "legend" so people know what is what.. the stars ones represent magical sites, where your wizards/alchimist/... have more chance to find gems for magical study

    i will try to work around these problems, thank you for your point of view!

  2. #2
    Guild Journeyer
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    Apr 2010
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    Quote Originally Posted by linlin View Post
    thank you for your feedback!

    in fact it's not a physical boardgame, it's a computer fantasy wargame developped by a small independant company. but it includes a map editor and you can put your own TGA files into the engine, so you can make your own boards to play..
    you're welcome.

    Actually i'm familiar with that game (at least from the demoes). I didn't make the connection at first because of the hexes.


    A legend of course would be good. For the magical sites, you might want to try an upside-down 5-pointed star, or maybe a 8 or 9 pointed star, since normal 5 pointed stars are traditionally used for capitols.

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