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  1. #1
    Professional Artist mmmmmpig's Avatar
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    i like the texture, but I think the non-tunnel areas need to be mostly black and untextured, as it is they seem to create a pretty funky figure/ground problem
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  2. #2
    Community Leader Facebook Connected Steel General's Avatar
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    Quote Originally Posted by mmmmmpig View Post
    i like the texture, but I think the non-tunnel areas need to be mostly black and untextured, as it is they seem to create a pretty funky figure/ground problem
    You have a very good point there.

    I'll have to play around with that some and see how it looks. Or I can say that they mined 'channels' thru the floor of a cavern or something.
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    Community Leader Facebook Connected Ascension's Avatar
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    I like the idea G. What I'm trying to figure out is how to make the wall bits seem to stand up higher than the floor bits...don't think a shadow or bevel would accomplish that. Well maybe, I dunno, but also maybe shade the wall bits lighter to make em seem to stand up more? Hrm, maybe a bumpmap run through the lighting effects filter (then set to overlay) or maybe render the basic shapes in Bryce (or something) then import the layer in and set it to overlay. Maybe some lighter shading where the rails are going to be (like in a mine). Lots of ideas to mess around with, not sure any of them would work. Anywho, keep working this one through, I'd like to see what happens.
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  4. #4
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Ascension View Post
    I like the idea G. What I'm trying to figure out is how to make the wall bits seem to stand up higher than the floor bits...don't think a shadow or bevel would accomplish that. Well maybe, I dunno, but also maybe shade the wall bits lighter to make em seem to stand up more? Hrm, maybe a bumpmap run through the lighting effects filter (then set to overlay) or maybe render the basic shapes in Bryce (or something) then import the layer in and set it to overlay. Maybe some lighter shading where the rails are going to be (like in a mine). Lots of ideas to mess around with, not sure any of them would work. Anywho, keep working this one through, I'd like to see what happens.
    I agree with this. The walls appear more like slightly raised areas(a-la small hills), perhaps because there was some blur(perhaps an attempt at a shadow already??) done on them and that's messing up the illusion. As ascension said, I don't thing shadow will work just due to the two colors involved are already so dark.

    Also, as mmmmmpig said, the tunnels probably have to much texture. Now, in all reality, the walls and the tunnel floors would be made of the same material (probably) and thus should look the same.. but then you have the problem of not being able to make a visual distinction between the two... I feel for you working with such dark colors, but am sure you will figure something out!
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    Community Leader Facebook Connected Ascension's Avatar
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    Took a second look and yeah, there is a blur. Because this is something that I've never done (a dungeon) I thought that I might want to play around with trying to make the wall bits more "wally". I used the above things I thought might work and then put some lights in (but not the lanterns). So throw it out if unusable, just messin around trying to solve a problem. Ciao 4 now.
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    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


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