Results 1 to 10 of 15

Thread: Trepindian Sea God Hall

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Journeyer thebax2k's Avatar
    Join Date
    Jul 2007
    Location
    Baton Rouge, LA
    Posts
    226

    Post Everythings gone green....

    WOW! Pyrandon, your players are one lucky circle of folks. First the isometric depiction of the Holy Isle and now this. Well done sir.

    One question, is there any type of map for the underground/buried part of the island or is it something you keep in your head until the players come to an encounter area?

  2. #2
    Community Leader pyrandon's Avatar
    Join Date
    Feb 2007
    Location
    Michigan, USA
    Posts
    1,341

    Default

    Thank you for the comments, everyone! I had a lot of fun making these visuals, and as always I learned a lot. Keeping up with all of you is a tough call!!

    Quote Originally Posted by Fister View Post
    Do you use such visual aids at the beginning of a new area to present the right mood and feel or is it a reward for story completion toward the end of a chapter?
    Well, in an ideal world I'd show them the image as they enter the area to, as you say, set the mood; the map I'd also show as much as in eyeshot (I use OpenRPG's "fog" function for this, so only the portions I want them to see are visible, the rest is black. A great feature.) Unfortunately, time bit me on this one, so when they actually entered the room I only had a b&W version of the above pic & no map. I relied on words and some marks right on the b&w sketch to relay the mood. I completed the images after the players had exited, which is nowhere near ideal, but I got a bug up you-know-where to finish them anyway. (And even then I ran out of oompf--as if evidenced from the "quick job" on the statue(s), which I'm not happy with, but oh well.)

    Quote Originally Posted by thebax2k View Post
    One question, is there any type of map for the underground/buried part of the island or is it something you keep in your head until the players come to an encounter area?
    Well, I have hand-drawn sketches & notes, but generally I am lazy & don't finish mapping until the players are all but stepping into the area. I wish I was more organized & not a procrastinator, but I tend to fly by my pant seat instead. As for written descriptions, I generally write things down only right before--or AS--the guys enter the room(s).

    Take care.
    Last edited by pyrandon; 09-24-2007 at 04:15 PM.
    Don
    My gallery is here
    __________________________________________________ _______
    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

  3. #3
    Guild Member Naryt's Avatar
    Join Date
    Dec 2006
    Location
    Utah, USA
    Posts
    89

    Default

    BTW, the descriptions of the room were foul enough that I had a hard time breathing as I imagined Gereth (my character) slogging through that room...of course, having a sinus infection that day helped with the mood. However, when I saw the "finished" images above in my email--especially the watering pouring from the mouths--I had a quick fit of the heeby-jeebies....ick.
    Innkeeper at the Darkwood Inn. The Foul Punster of the Cartographers' Guild!

    Better role playing than dragon slaying!

  4. #4
    Community Leader Torq's Avatar
    Join Date
    Jun 2007
    Location
    Cape Town, South Africa
    Posts
    894

    Default

    You players are a lucky crew. The map and visual aid are amazing. "By hand in Photoshop", means how long exactly? If its a weekly game do you do this kind of thing every week?

    Fantastic.

    Torq
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  5. #5
    Community Leader pyrandon's Avatar
    Join Date
    Feb 2007
    Location
    Michigan, USA
    Posts
    1,341

    Default

    Quote Originally Posted by Torq View Post
    "By hand in Photoshop", means how long exactly? If its a weekly game do you do this kind of thing every week?
    LOL--Luckily, in virtual tabletop play NOTHING goes quickly enough to require much work each week! And no, I don't go to this extent much--although one of the wonderful things about a VT is the ability to use images, so one of my constant goals is to improve play through visuals. I only succeed about 5% of the time. Thanks for the compliment, though, Torq!

    A sheer guess is I put about 12 hours into the painting and 5 hours into the map. A better artist/cartographer could do both in a quarter of the time. I'm a hack and an incessant fiddler.

    PS: Naryt is awesomely hilarious during play; I myself was getting sick by the way he and his comrades were reacting to my own descriptions of the nasty smell! You guys say my players are lucky to have me--no way: I'm sooooo lucky to have a sweet group like them! Two years and running now!
    Don
    My gallery is here
    __________________________________________________ _______
    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

  6. #6
    Guild Member Naryt's Avatar
    Join Date
    Dec 2006
    Location
    Utah, USA
    Posts
    89

    Info OT: The Westaveners Exposé

    Quote Originally Posted by pyrandon View Post
    PS: Naryt is awesomely hilarious during play; I myself was getting sick by the way he and his comrades were reacting to my own descriptions of the nasty smell! You guys say my players are lucky to have me--no way: I'm sooooo lucky to have a sweet group like them! Two years and running now!
    22 Sept 2005 (25 September 985 in game) was the first time our Intrepid Adventurers set out from Eneini. Two years later, the in game date is 19 August 986. In that time, three characters have died, two have left off from adventuring and six new characters (including the dog) have joined the group. We've also seen four players come and go and have been joined by four new players who are all a blast to have on board! (6 players + 1 GM) We now span four times zones and two countries.

    Oh dear, someone thinks I'm funny...that's never a good thing, just ask my wife! BTW, I'm not the only one giving rise to family waking chortles!

    The entertaining(?) thing about the nasty, slimy Well of Aeneus is that I work at a sewage treatment plant in the IT department. Occasionally (as rarely as I can help it), I have to visit the...um...nastier parts of the plant. It took absolutely no imagination on my part to know exactly what Gereth was experiencing in that room. The air was fairly dripping and each breath felt as if he were drowning, the foul stench of it all clinging to the back of his throat, filling his nostrils with the scent of decay. Even closing his mouth and nose couldn't stop him smelling and tasting the vileness that surrounded him. Although he would never admit it, he knew that if the fetid vapors didn't smother him, the rising bile in his throat likely would.

    Naturally, as it reminded me of parts of the plant, I just had to say (OOC of course): A voice comes from the statue, "Welcome to Trepindia Waste Water Treatment Facility #2."
    Innkeeper at the Darkwood Inn. The Foul Punster of the Cartographers' Guild!

    Better role playing than dragon slaying!

  7. #7

    Default

    Excellent - that would make a nice Temple to Dagon for a CoC campaign as well.
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •