Results 1 to 10 of 21

Thread: [unpaid]Wanna draw me a pretty simple map?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Post

    Your picture didn't come through.

    Oh and, just to give a bit more territory to play with, I would be good with adding more such "islands in The Mist" in the southeast and northwest corners of the map to fill it out a bit.
    You're a DM after my own heart. One of the problems with the plateau idea and normal mountains is that you're selecting away most of the land mass for playing. I'm beating on the believability to give you more islands, never mind that the valleys below them might be too shallow to let your poison fog sink.

    Getting a better idea of the underlying geography\geology would make this better. Most mountains I can think of form on the edges of tectonic plates - that means long island ranges not thick ones. Even Volcanoes seem to be long irregular lines. I'm leaning to something like south america but that will probably mean your islands will be further apart and more lateral.

    I game tomorrow and I have prep of my own, not to mention life , I'll get back to this after Tuesday.

    Sigurd

    ps. I originally moved the islands around that way to give us room for a legend rule and rose in the lower right. .

  2. #2

    Post

    Quote Originally Posted by Sigurd View Post
    Your picture didn't come through.
    Hmm. I'm seeing it fine but I'm not sure if I'm doing it right. How do you guys host your maps and such?

    You're a DM after my own heart. One of the problems with the plateau idea and normal mountains is that you're selecting away most of the land mass for playing. I'm beating on the believability to give you more islands, never mind that the valleys below them might be too shallow to let your poison fog sink.

    Getting a better idea of the underlying geography\geology would make this better. Most mountains I can think of form on the edges of tectonic plates - that means long island ranges not thick ones. Even Volcanoes seem to be long irregular lines. I'm leaning to something like south america but that will probably mean your islands will be further apart and more lateral.
    Yeah, I am somewhat afraid that I'm asking for a "sow's ear" from people used to making silk purses. Historically speaking, I've been more of a stickler for "realistic" land forms for my campaign worlds. This time around I'm focusing more on the outcome that I want (a few dozen tall plateaus that stick up at varying heights from who knows what sort of terrain below and all separated by valleys varying from short saddlebacks/land bridges to a hundred miles of lowlands) rather than how they got there.

    I barely know jack about geology but I would tend to imagine that the real life tepuis got there more by erosion than by tectonic processes. Maybe that provides the explanation for how my plateaus got there. In fact maybe it's The Mist itself that ate away the surrounding lands.

    One thing about The Mist and its behavior: I've been thinking of it less the way I would a normal mist as we know it and instead more like a liquid. The "Mist Level" is something that I think of more like "sea level". I mostly attribute this to the fact that it serves the geography that I want to depict. But a more physics friendly version may be that the poisons that make up The Mist are considerably heavier than air. Anyway, to me the effect of that property would be that it is less important what the underlying terrain is shaped like.

    I game tomorrow and I have prep of my own, not to mention life , I'll get back to this after Tuesday.

    Sigurd

    ps. I originally moved the islands around that way to give us room for a legend rule and rose in the lower right. .
    By all means, take care of first things first. I'm in no particular rush for this map anyway (campaign won't start for at least a month, probably longer.).

  3. #3

    Post

    So this is the idea. Taking South America as a model (The final may change completely).


    1. The mountains are a wall along a fairly inhospitable coast. Fishing villages & small political structures (Barbarians, single villages etc....) with little wealth.

    2. Tall mountains are mostly clean on the windward side and into the peaks.

    3. Unexplainable and geologically unlikely plateau culture atop the mountains above the poisoned plains.

    4. The poisoned jungles (Have to decide a temp range) exist in the lea of the mountain and stretch to the far coast. Nasties, demons, Morlocks etc... have their own mysteries on the poisoned plain.

    5. The mountain culture is very old and likely taken refuge from an ancient history in the jungles down below. They have very little to do with the coastal barbarians on the windward side of the mountains.

    Sigurd

    Crudest of crude sketch to demonstrate.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Continent-Plan.jpg 
Views:	94 
Size:	29.7 KB 
ID:	7395  
    Last edited by Sigurd; 10-27-2008 at 06:22 PM.

  4. #4
    Guild Journeyer MarkusTay's Avatar
    Join Date
    Nov 2008
    Location
    Long Island, USA
    Posts
    135

    Post

    Is this project still going on?

    It seems like a really facinating concept for a world, and you've managed to alleviate most of the problems of 'Undersea' adventuring (I look at it as a regular world, full of islands like Earthsea, but instead of water you have 'the mists', which gives it creepy-cool Ravenloft thing going on).

    In fact, you've managed to combine the best aspects of Underdark and undersea adventuring without all the hassles.

  5. #5

    Post

    This project is still very much ongoing. As a matter of fact, we played a "demo" session of this game last night. I didn't trot out the maps at that time but I've made a rather crude but workable modified version of Sigurd's earlier map where I used GIMP to break up the plateaus into smaller chunks.

    I'm pleased to report that the flavor of the world came across rather well in the session last night.

    If anybody here has further thoughts or contributions for maps then I welcome them.

  6. #6

    Post

    I'm still on board but I have been busy.


    What's the reaction to moving the "Island Mountains" into a rough straight line (sort of like the mountains of South America). We can spread out the poison planes below. ie like the rough concept map above.

    - Sigurd

    I'm subscribed to this thread so if you post I'll know.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •