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Thread: Village of Fuervald

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  1. #1

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    As I mentioned on DA, I think you've got a nice attractive style here with just the right amount of detail for the objectives you set. I can't offer any advice on how to speed up your work-flow since I myself have exactly the same problem as you. My town maps take entirely too long to create, something which I hope to work on in the near future. Very nice job on this, sorry I can't rep you just now.

    Cheers,
    -Arsheesh

  2. #2

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    Quote Originally Posted by Tom View Post
    ah ah!! chimneys!!

    Great work John, I love al the tiny details! the carriage traces, the flowers, and the dotted arrows to show underpasses!!
    I agree, v2 text blends better
    Thanks Tom
    I wasn't sure about the dotted underpasses but I did want to try something so people knew that was what they were.
    The flowers were for Larb. She had done some in one of her maps that I commented on and I wanted to include some in more of my maps.
    Quote Originally Posted by Larb View Post
    Looks great - you seem to have a thing for circular layouts! Reminds me I need to actually get some stuff done/finished.
    Yeah, I realized when sketching it that I was sort of 'Sagemounding' it a bit.
    It was more to do that central round building - like the one at top in Haerlech. It's fun to do the round roof lines but a pain to do the shadows.
    nd yes - need more new Larb maps. It's been a while. I feel like something is missing in my life
    Oh, and like I said to Tom - the flowers were a nod to you - you remind me to include more flowers in my scenes.
    Quote Originally Posted by arsheesh View Post
    As I mentioned on DA, I think you've got a nice attractive style here with just the right amount of detail for the objectives you set. I can't offer any advice on how to speed up your work-flow since I myself have exactly the same problem as you. My town maps take entirely too long to create, something which I hope to work on in the near future. Very nice job on this, sorry I can't rep you just now.

    Cheers,
    -Arsheesh
    Ah yes, it is the classic quandary - how to shorten the time of city mapping to make it more cost effective.
    It's still a problem. I have some work coming up with larger cities and I really need to find a way to reduce that time requirement.
    People see Menzheim and Haerlech and they're like can we do that? And I think - sure, if you can afford to pay for that many hours.
    Which is usually no. So yes, must find faster ways that don't compromise too much.
    This was a good test. Helped me see where my time is spent most - line work. Well, and maybe shading.

  3. #3

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    I love flowers - my favourite flower is the bluebell, but I'm very fond of common flowers too - even dandelions. (and you can make wine from those by the way...) So it has always seemed natural for me to add them in. I also think they add extra subtle colour to a map too but mostly I like them.

    Quote Originally Posted by J.Edward View Post
    Ah yes, it is the classic quandary - how to shorten the time of city mapping to make it more cost effective.
    It's still a problem. I have some work coming up with larger cities and I really need to find a way to reduce that time requirement.
    People see Menzheim and Haerlech and they're like can we do that? And I think - sure, if you can afford to pay for that many hours.
    Which is usually no. So yes, must find faster ways that don't compromise too much.
    I see this a lot particularly from people who are all "I want a village/town/city map that looks schleyish/like whatever but that I can do/can be done quickly". I just don't think you can do them quickly outside of plopping down predrawn buildings and things. It's one of the reasons I love settlement maps so much - they are more intimate with great room for characterful features, but are obviously more work as a result. Sure anyone can do them (and I encourage everyone to give them a try!) but there is a lot of time and effort involved. My own process is pretty refined but it still takes ages. So the cost should reflect that if you're going for the level of detail as in this map.
    My new Deviant-thing. I finally caved.

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