Hey Ascension- I learned via World Machine. I took to that quite well...TG is a bit different again but I'm getting there.

What do you think of the river valley texturing on the opposite bank?- do you think it looks realistic? This is another surface layer mixed via the fractal breakup. I'm goin to double the number of texture layers but I want to improve it, not just add more.
The water has better reflectivity I think. The water level is too low though- if I raise it, it will look better, and it will also obviate the need for the mud flats...so Robes you can shuffle back in lol

I've still got a nice river mask in hand as well- should be able to improve those river valleys...and of course there's the plant populations //drool

http://www.skindustry.net/medem/file...2/render09.png