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Thread: Road structure and representation...

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  1. #1
    Guild Apprentice surfarcher's Avatar
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    This has turned into an interesting discussion!


    Juggernaut1981,
    Nice idea! Unfortunately Rock to Mud didn't make the cut to 4e but there's no reason it or something similar couldn't have been used by the engineering teams who built the roads.


    Everyone else,
    I'm enjoying the ideas and thoughts immensely!
    -doug

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    Community Leader Facebook Connected Ascension's Avatar
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    Whatever you decide just make sure that you don't let the drunken orcs build the roads or else they will be all over the place
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    Guild Artisan Juggernaut1981's Avatar
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    Quote Originally Posted by surfarcher View Post
    Juggernaut1981,
    Nice idea! Unfortunately Rock to Mud didn't make the cut to 4e but there's no reason it or something similar couldn't have been used by the engineering teams who built the roads.
    Surfarcher:
    Just one more reason why I think 4E = Epic Fail. (Or at least the bare minimum... not D&D anymore, just like D&D is not tabletop wargaming).
    "Sacrificing minions... is there any problem it cannot solve?" - Order of the Stick


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  4. #4
    Guild Apprentice surfarcher's Avatar
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    And 3.x was? Not to me - it wasn't what I cut my teath on when I started DMing in 1981.

    I really think it all depends on your perspective and your gaming history and gaming needs.

    For many of us BXCMI and AD&D were and are "real" D&D and everything since is increasingly diluted and aberrant. I personally love lite rules but for my current crop of players 4e is the best choice - they are mostly new to RPGs or have been away for a while (like I had been until 18 months ago or so). 4e is good for folks in that kind of position.

    If you loved 3.x you should consider shifting to Pathfinder. 3.x is very much alive and growing under the Pathfinder banner (many refer to Pathfinder as D&D 3.75e).

    On the other hand if you loved 1e (AD&D) it's alive and well as a free system called OSRIC.

    Personally I live in hope that some of my current crop of players mature in roleplaying to the point they are willing to give BFRPG the opportunity it (and they) so richly deserve.


    Getting back on topic...
    It seems defense/the military has always played a prominent role in the development of roads major planned roads, to some extent even in the modern era. Those have historically been a significant factor in the development of towns and cities too - many of those have grown out of a fort of some sort set in a good defensive position with good supply lines (typically near a river or harbour) and grow to commence from there.

    Is there a guide or anything on here about considerations to give and think through when designing a fictional map? I've gotten a lot out of this thread so far and would be happy to write up this discussion to add to that if folks think it would be useful.

    I'm also looking forward to reading anything else folks have to share.


    Cheers!
    -doug

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