More rust than you can shake a stick at here... all free too.
http://mayang.com/textures/Metal/htm...res/index.html
More rust than you can shake a stick at here... all free too.
http://mayang.com/textures/Metal/htm...res/index.html
su_liam - couldn't have said it better myself.
redrobes - fantastic resource. I'm curious--did you happen to come across it, or you do know them?
RPMiller makes a great point about the pirates "on duty". On a fast attack submarine, where space is extremely limited and where I lived for 3.5 years, the vast majority of the crew live in a condition where they "hotrack" meaning that they share the bed (rack), because one will be up and working while the other is asleep. On ballistic missile submarines, where the space is much larger and I lived for 2.5 years, that is NOT the case--every crew member, except for the very most junior, gets his own rack.
Ultimately, it depends on how "realistic" you want the pirate base to be, and how wealthy these pirates are. If they have had a string of successes, they might have had the time and resources to carve out huge living quarters from the body of the asteroid. If not, then less so.
But I am definitely looking forward to seeing this develop.
They have been around for ages. I had them bookmarked on my list but I have lost that with a OS reinstall but if you google for texture then they are near the top now. I have some similar photos I could give them but I think that all their stuff is self taken to avoid any copyright issues. I take a texture now and again as its not my day job but if I used them a lot id buy that DVD. What I like about the Mayang is that they give access to the high res versions. This is why id consider buying the disk - I know id be getting the res. Even if the texture I need is low res you need to work in high res and drop down.
I have used the marble (green, light brown and now the black and white) in my Jan challenge entry. I made them into seamless textures and then put them into my texture compositor before using the single final output texture as the drape in the 3D package.
The sort of textures id like to get access to even for fee, is top down aerial photos from low altitude so that you get mapping trees and stuff like that. I reckon a balloonist might be able to do it but aircraft are too high. I'm always leaning over tall buildings and bridges with a camera pointing down.
Also, if anyone knows somebody who has or visits bonsai shows that have small scale trees that look like their larger versions then id be interested in some photos of them from the top down.
I know there are places like the Dundjinni forums, RPG Map Share and other mapping places as well as my icon download areas but generally most other peoples icons are so very low res. If you know of ones that hold the original photo then that would be much better. Maybe this guild should start a repository of public domain images for mapping bits / textures.
You mean like this?
http://www.cartographersguild.com/forumdisplay.php?f=49
Hi.
I do a 1936 WWII era meets starship setting. Hammocks are a great touch and very much a part of our world when it comes to ship designs. You might swing by our forum and peer at some of the books if you decide to go a the retro route.
In particular the Betty starship modeled after the Mitchel bomber has some good technical drawings of all of the various parts of the ship that might lend you some ideas. =D
You do cool stuff I must say. Wish I had those skills.
Art
www.rocketshipempires.com