I think what Freehand is trying to say (and I may be wrong) is that the contrast in styles from a 3d-like texture to the hand-drawn elements is rather jarring. The 3d-like texture looks more like a grainy photo over which sharper, hand-drawn elements have been placed. For me, that is distracting as I can't decide whether to focus on the texture or the hand-drawn elements. In this latest version, however, you've done a better job of merging the styles. The 3d-like texture is still there, but it is much more subtle, and doesn't pull attention away from the sharper, hand-drawn elements nearly as bad as in the previous version of the map. It is very difficult to balance two different styles in the same map, but you seem to be getting closer. Good luck, and don't give up.

GW