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Thread: Pandrea [critics & advice welcome]

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  1. #15

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    @jbgibson You're right on the whole thing.

    @lukc the height map is done with inkscape, yeah. This is a custom filter because I prefer to code my own than to search through the 100 pre-made filters the conveniant one. It basically use the color matrix effect to convert gray value to alpha channel, then use the diffuse lighting effect to generate a grayscale image of the lighting with a distant light. The grayscale is merged with the background with a composite effect in the custom arithmetic mode. On top of that filter I usually add a "rought paper" filter to get a slighty rough surface. It works almost the same way, but its input is a perlin noise. I can write a tuto for it if anyone wants.

    @bisol This is a common reference : https://github.com/404.
    For the new blank map, this is new concept, I have no idea what is best to do. Jeez, you've just managed to put my work in stand-by with one suggestion. If you want to restart the map, you ought to ask the other on the forum
    Last edited by Heinrich Zweihänder; 04-18-2012 at 04:28 AM.

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