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Thread: Lithdor Wastes - WIP

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  1. #1
    Community Leader Facebook Connected Ascension's Avatar
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    I know how to help yer mountains get more height, something I've been playing with since my fjord maps, and since I think you use Photoshop this can help ya out some. Take yer original clouds rendering and don't do anything to it, keep it at the bottom and make copies of it to mess around on. What I do to make my mountains look taller is that after I have done the lighting effects filter I then increase the scale of the layer (edit>transform>scale) up 200 or 400% and then crop the bits I want to use. You can most easily see this in my current submission on this month's challenge. You can see the big ole mountains in the SW...these are the same mountains scaled up as were originally on the same layer with the smaller mountains in the eastern landmass and the small islands. You can see that those mountains look quite small in comparison. Since PS treats the layer as a quasi vector when you scale it up it stays fairly unpixellated. It does have some pixellation and you can always use a small blur to fix that if you like.

    Anywho, just a tip, give her a try. Still looks pretty good to me.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  2. #2
    Community Leader Facebook Connected Badger's Avatar
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    Quote Originally Posted by Ascension View Post
    I know how to help yer mountains get more height, something I've been playing with since my fjord maps, and since I think you use Photoshop this can help ya out some. Take yer original clouds rendering and don't do anything to it, keep it at the bottom and make copies of it to mess around on. What I do to make my mountains look taller is that after I have done the lighting effects filter I then increase the scale of the layer (edit>transform>scale) up 200 or 400% and then crop the bits I want to use. You can most easily see this in my current submission on this month's challenge. You can see the big ole mountains in the SW...these are the same mountains scaled up as were originally on the same layer with the smaller mountains in the eastern landmass and the small islands. You can see that those mountains look quite small in comparison. Since PS treats the layer as a quasi vector when you scale it up it stays fairly unpixellated. It does have some pixellation and you can always use a small blur to fix that if you like.

    Anywho, just a tip, give her a try. Still looks pretty good to me.
    I know your map in the challenge thread is a wip, but are the white spots supposed to be clouds over mountains? ... or the tip tops of the mountains with snow? .... I can also see the blur.. it is at least noticeable that some of the areas had blur applied to it in one form or another... and maybe it's my colorblindness... but I don't see any real height definition that makes them mountains other than the colors themselves... it doesn't seem to have the same effect as say a bevel filter does... where they actually seem to stand up ....

    Don't mean to criticsize your work so bluntly or anything, i'm just trying to understand the steps involved to give it this look... and why it is supposed to make them look 'taller' .... cause they don't look taller to me... unlike your fjord map .... which is awesome...

    Maybe i'm zooming in too closely .... from back at a distance, they do look like mountains...

    sorry for the threadjack SG...

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