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  1. #1
    Guild Artisan geamon's Avatar
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    Wonko can I ask what you generally did for T3 - Hold The Wall with the hole in the wall and the debris? I'm looking to redo my map of The Raid on Loudwater in the FR DMG and it has a similar wall breach.
    Cheers, Julien

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  2. #2
    Guild Journeyer Wonko the Sane's Avatar
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    Quote Originally Posted by geamon View Post
    Wonko can I ask what you generally did for T3 - Hold The Wall with the hole in the wall and the debris? I'm looking to redo my map of The Raid on Loudwater in the FR DMG and it has a similar wall breach.
    I use CC3, so I don't know if the process carries over to other programs, such as GIMP or PS.

    1. Draw a big rectangle using a straight path for the main part of the wall, full width.
    2. Draw two fractal paths crossing the wall (the edges of the breach).
    3. Break the original rectangle between the breach edges, creating the gap.
    4. Multipoly the straight path and the fractal breach edge with a solid vertical brick fill pattern. Both halves of the wall are on the same sheet.
    5. On a new sheet, draw a strip down either edge of the wall with a solid horizontal brick fill. This forms the "bottom" of the battlements.
    6. On another new sheet, draw 1 "battlement" (small rectangle). Copy/paste these along the edges of the wall.
    7. Add yet another new sheet (below the wall). Draw a rectangle as wide as the wall and a little longer than the breach, filled with some sort of dirt fill pattern.
    8. Sheet effects: Main Wall - Bevel (Length = 1, Strength=30%, Fade=0); Battlement "bottom" - Glow (Color=0,0,0; Intensity=0, Blur radius=1); Battlements - Bevel (Length=0.5, Strength=30%,Fade=1), Wall Shadow, Directional (Sun direction=90, Length=2, Blur Radius=1); Dirt - Edge Fade, Inner (Edge length=2, Inner Opacity=100%, Outer Opacity=0%)
    9. The debris is just a bunch of .png symbols...from CSUAC and SMAC and other places from over the years. All are placed on a separate sheet between the dirt and the wall.

    The fill patterns used were grabbed from CG Textures, my new favorite website (after The Cartographer's Guild, of course).

    Like I said, I don't know if the technique transfers to GIMP, but I hope the mini-tutorial is helpful nonetheless.

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