Results 1 to 10 of 15

Thread: Dungeon map

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Leader pyrandon's Avatar
    Join Date
    Feb 2007
    Location
    Michigan, USA
    Posts
    1,341

    Default

    Hey--nice job! I have no idea why you thought you could possibly be "out of line"--you have used the Guild exactly as this forum is intended!

    I think you have done some nice things here: this is a clear map, very moody (mainly because of the black rock fill). The way I see this map is that it is really a schematic of these dungeons/sewers with a bit of fancy touches added in coloring and texture. Clear and straightforward, so I can think of no major suggestions.

    If you wanted to tweak & play just for the heck of it, I say 1) adjust your grid so it's not so sharp; for example, put the grid layer in color burn or multiply blending mode & turn down the opacity a bit. 2) You could also add some glow to your torches, and darken the rest a bit more. 3) I also think A5's items clash when compared to other placed items (as in c4) because they are symbolic vs. literal top-down views (or visa versa).

    Nice first post!!
    Don
    My gallery is here
    __________________________________________________ _______
    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

  2. #2

    Post

    Quote Originally Posted by pyrandon View Post
    Hey--nice job! I have no idea why you thought you could possibly be "out of line"--you have used the Guild exactly as this forum is intended!

    I think you have done some nice things here: this is a clear map, very moody (mainly because of the black rock fill). The way I see this map is that it is really a schematic of these dungeons/sewers with a bit of fancy touches added in coloring and texture. Clear and straightforward, so I can think of no major suggestions.

    If you wanted to tweak & play just for the heck of it, I say 1) adjust your grid so it's not so sharp; for example, put the grid layer in color burn or multiply blending mode & turn down the opacity a bit. 2) You could also add some glow to your torches, and darken the rest a bit more. 3) I also think A5's items clash when compared to other placed items (as in c4) because they are symbolic vs. literal top-down views (or visa versa).

    Nice first post!!
    I might drag it back out and play with it some more some time, but it'll probably be after I'm finished using it in the game. I've actually got another layer on top of that one depicting the section of the city above, so that'll b something else to look at.

    I do appreciate your feedback, it is most insightful.

  3. #3
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Default

    That is a mighty fine looking dungeon map there.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  4. #4

    Post

    Quote Originally Posted by NeonKnight View Post
    That is a mighty fine looking dungeon map there.
    Thank you. It was really my first, so hopefully they'll get better now that I have this most excellent resource.

    Thanks again.


    -IG

  5. #5
    Guild Member Kagehito's Avatar
    Join Date
    Mar 2008
    Location
    The Northwest
    Posts
    64

    Post

    It looks good and its very clean, so its should be easy to work with for play.

    My only gripe would be that some rooms have stuff put in them, but alot of the map is pretty much left "Blank."

    I understand this could be because the only things on the maps have actual functional things in the dungeon itself, and if thats the case, then never mind what I'm saying.

    Over all its crisp, clean, and easy to use, so i'd say its a success!

  6. #6

    Post

    Quote Originally Posted by Kagehito View Post
    It looks good and its very clean, so its should be easy to work with for play.

    My only gripe would be that some rooms have stuff put in them, but alot of the map is pretty much left "Blank."

    I understand this could be because the only things on the maps have actual functional things in the dungeon itself, and if thats the case, then never mind what I'm saying.

    Over all its crisp, clean, and easy to use, so i'd say its a success!

    Thanks for the feedback. You are correct in that only the 'furnished' rooms actually have something worthwhile in them, although I"m sure if I thought about it I could think of a reason to decorate a few more rooms here and there. I might work on it sometime in the future.

  7. #7
    Professional Artist
    Join Date
    Mar 2008
    Location
    Atlanta, GA
    Posts
    29

    Post

    Nice map You say you only used Photoshop to create it?

    Is this map used for tabletop gaming? i.e. with Minatures? or is this just for the DM? I'm only asking because I was wondering if you were planning on putting in a title and legend.

    I really like the background texture you used in the rooms. The font is not my style but it adds a uniqueness to the dungeon for sure.

    Good work!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •