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Thread: Fractal Mapper 8: Classic Blue TSR-style maps made easy

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  1. #1

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    Hiya Mark,

    Yeah, that is how I was doing it as the transparency trick does work well. What I think I'll do is try a couple levels of transparency to blend in the effect I'm looking for. It seems that a real world Archipelago has varying levels of very close to surface/underwater features. If I have success, I'll be sure to post an update in a thread for you and other Fractal Mapper users.

    Thanks for your reply, it really did help.

  2. #2
    Publisher Mark Oliva's Avatar
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    Quote Originally Posted by Silverleaf View Post
    What I think I'll do is try a couple levels of transparency to blend in the effect I'm looking for. It seems that a real world Archipelago has varying levels of very close to surface/underwater features. If I have success, I'll be sure to post an update in a thread for you and other Fractal Mapper users.
    I think you're on exactly the right road there. I haven't had the need to put things at different underwater depths yet, but that's exactly what I'd do.

    Elsewhere, however, I've used this technique quite a bit. Using fill patterns (textures) with feather blurs and varying degrees of transparency can produce all kinds of great results with FM8.

    Keep us posted on how you're doing!
    Mark Oliva
    The Vintyri (TM) Project

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