Page 1 of 2 12 LastLast
Results 1 to 10 of 18

Thread: PANORICA - Final Rest of Crevan Brokenhand

  1. #1
    Guild Adept Facebook Connected Mateus090985's Avatar
    Join Date
    Aug 2011
    Location
    Curitiba (PR/Brazil)
    Posts
    380

    Wip PANORICA - Final Rest of Crevan Brokenhand

    Inspired by this one shot adventure from SJGames forum (http://forums.sjgames.com/showthread.php?t=92914), I decided to redo the map there and acomodated it to my version of the adventure.

    The background is mostly on the adventure that I linked.

    I am doing adaptations but the layout is the same. Is the tomb of an "barbarian" king that wrecked havoc some centuries ago. His source of power comes from a "demon prince" by the Mirror of the Fire Demon (object of my previous adventure). Crevan was only killed after be betrayed by his loved one and was attack fom behind by a poisonspear (the one on the right sealed chamber).

    The dead bodyes are from previous adventures and a pair of "holy knights". What killed them? The damaging psionic waves from a skull hidden on the chamber on left (in the case of the rusted skeletons), poison from mushrons (the archer), and undead servitors (draugrs) friom the sealed chamber.

    Here is version 1.2.

    PANORICA - REINO DE NYENDA - REPOUSO FINAL DE CREVAN MÃO QUEBRADA 1.2A.jpg
    Last edited by Mateus090985; 09-19-2012 at 11:15 PM.

  2. #2
    Guild Adept Facebook Connected
    Join Date
    Jun 2011
    Location
    Plouguerne; Brittany
    Posts
    287

    Default

    Great map.

    My only concern is that the grid might be difficult to see, depending what you are planning to use the map for... It's definitivelly a good job. What did you do the map with?

  3. #3
    Guild Adept Facebook Connected Mateus090985's Avatar
    Join Date
    Aug 2011
    Location
    Curitiba (PR/Brazil)
    Posts
    380

    Default

    Thank you. It is not the final version. I am still seeing what to do with the grid. The map was done using Dungeon Designer, an add on of Campaing Cartographer 3 from ProFantasy. I also used some symbols from this forum, Dungini and CASUAC.

  4. #4
    Guild Journeyer Facebook Connected anstett's Avatar
    Join Date
    Feb 2011
    Posts
    214

    Default

    Nice easy to use battle map. I would like to see it without any grid for ease of use in a VTT.

    I think the stairs down in the tower might a little something to show a bit better the start and end easier, perhaps a touch of shading? Not sure.

    BOB
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.dragonslayers-society.org

  5. #5
    Guild Adept Facebook Connected Mateus090985's Avatar
    Join Date
    Aug 2011
    Location
    Curitiba (PR/Brazil)
    Posts
    380

    Default

    Thank you for your words. I appreciated that you is liking the map. I will post the final version with and without the grid.

    About the stairs I tryed something in the version 1.3. It is finishing to render.

    EDIT: Actually I already have a 1.4 version but 1.3 is still rendering... I had input the wrong resolution and it is taking ages =).
    Last edited by Mateus090985; 09-19-2012 at 02:15 PM.

  6. #6
    Guild Adept Facebook Connected Mateus090985's Avatar
    Join Date
    Aug 2011
    Location
    Curitiba (PR/Brazil)
    Posts
    380

    Default

    Version 1.4 is here. It is the final version in my opinon. The 1.5 would see the light only to correct errors (if there is any), maybe change effects a bit and to include suggestions.

    PANORICA - REINO DE NYENDA - REPOUSO FINAL DE CREVAN MÃO QUEBRADA 1.4B.jpg

    ENGLISH TRANSLATION

    Final Rest of Crevan Brokenhand

    1 - Stairway Entry
    2 - Access Corridor
    3 - Antechamber
    4 - Main Chamber
    5 - Huscarlr's Rest
    6 - Temple
    7 - Crevan's Tribute
    8 - Crevan's Cript
    9 - Secret Chamber
    Last edited by Mateus090985; 09-19-2012 at 11:15 PM.

  7. #7

    Default

    Hey that turned out great Mateus! Excellent work. You don't see too many hex grid dungeon maps, but I've always like the hex grid system better than the traditional square grid.

    Cheers,
    -Arsheesh

  8. #8
    Guild Adept Facebook Connected Mateus090985's Avatar
    Join Date
    Aug 2011
    Location
    Curitiba (PR/Brazil)
    Posts
    380

    Default

    Quote Originally Posted by arsheesh View Post
    Hey that turned out great Mateus! Excellent work. You don't see too many hex grid dungeon maps, but I've always like the hex grid system better than the traditional square grid.

    Cheers,
    -Arsheesh
    Thank you. I am still not happy with my grid. I cant get the right visibility (not to obvious and not barelly visible). I am also trying to put the grid only inside the dungeon, but i am having problems with it. It seens that I will have a 1.5 after all =)

  9. #9
    Guild Artisan damonjynx's Avatar
    Join Date
    Aug 2012
    Location
    Sydney, Australia
    Posts
    811

    Default

    Nice map. I prefer square grids for dungeons myself, but hey, it's whatever you're used to.

    Have you tried exporting the map to PS or GIMP, creating your grid as a pattern, then creating a new pattern fill layer using the grid with a multiply blend mode, inverting it and painting it on only the room floors? You can mess about with the opacity and stuff to achieve the level of visibility you want if you use this method. Great 'trick' I picked up from Butch Curry's Fantasy Cartography tutorials.
    Glory is the reward of valour.

    My blog at: damonjynx.blogspot.com.au

    Finished Maps

  10. #10
    Guild Adept Facebook Connected Mateus090985's Avatar
    Join Date
    Aug 2011
    Location
    Curitiba (PR/Brazil)
    Posts
    380

    Default

    Quote Originally Posted by damonjynx View Post
    Nice map. I prefer square grids for dungeons myself, but hey, it's whatever you're used to.

    Have you tried exporting the map to PS or GIMP, creating your grid as a pattern, then creating a new pattern fill layer using the grid with a multiply blend mode, inverting it and painting it on only the room floors? You can mess about with the opacity and stuff to achieve the level of visibility you want if you use this method. Great 'trick' I picked up from Butch Curry's Fantasy Cartography tutorials.
    Can you give me a link to the tutorial that you said?

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •