You did that with a filter???
We demand a tutorial!! It's absolutely beautiful! I would love to use something like that as a texture for a 3d model!
Ravs
You did that with a filter???
We demand a tutorial!! It's absolutely beautiful! I would love to use something like that as a texture for a 3d model!
Ravs
No, actually I did it with no filter at all: this is using 1) a custom brush, 2) stroking work paths, and 3) layer styles. Some of the fancy-shmancy finishing touches were created by doubling up end-layers (such as a Multiply layer for depth and a light rendered layer for the upper-left lighting).
Hahaha--no problem, I can whip that up. I'll post in in the coming days/week.
Neon, Jharviss, everyone: I'm glad it's inspired you!
Last edited by pyrandon; 02-11-2008 at 01:08 PM.
Don
My gallery is here
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"Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]
That is fantastic. I'm soooo looking forward to the tut.
This is a really nice effect. I'm looking forward to a tut...
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Ok I think I just have to dish some rep for this. I reserve the right to withdraw it if its proven that this is actually real and Don just touched up one pixel...
Hahahaha, no (*Don sweeps extra tiles and grout under a rug*), no, it's all Photoshop, really, it is, honestly. (*Don stands on the rug an whistles "innocently") Nothing to see here, move along...
Don
My gallery is here
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"Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]
Well... Something very similar to that was going to be my surprise city project for the summer. So I'll also be watching your tutorial very closely!
Bryan Ray, visual effects artist
http://www.bryanray.name