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Thread: Starship Sections Maps (Part 1)

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  1. #1
    Guild Artisan Hoel's Avatar
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    Have I mentioned Battlestations?

  2. #2
    Guild Member Kihmbar's Avatar
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    Quote Originally Posted by Hoel View Post
    Have I mentioned Battlestations?
    Yeah, I've got the basic set and a couple of the expansions. The scale is too small to use with SW minis, but I guess I could "blow them up" to the appropriate size.

  3. #3

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    I like your corridors. They make a good border .
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    Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.

    --- Sigurd

  4. #4
    Guild Member Kihmbar's Avatar
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    This month I've been working on a starship hangar bay. I don't think I'll finish it by the end of the month as I had desired. Here is what I have so far:
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    In clockwise order: top left is the pilot quarters; top middle is a conference room; top right is a cargo storage area; middle right is a small medical station; bottom right is another (smaller) cargo storage area; bottom left is the pilot ready room; and the center is the hanger area. Within the hanger area, the top left will be a mechanics station, the top middle is the control room, and the top right will be a cargo staging area. The exit (to space) is the bottom of the hanger area.

    As always comments and criticisms are welcome. I am considering what ships I want to put in the hanger (if any) - I've seen some nice layouts of the Millennium Falcon or possible an array of starfighters. During most adventures the hanger bay was the location where the player characters' ship landed, so I have also considered leaving the hanger open.


    As a side note, the thing that has kept me from completing the hanger bay has been a map for an adventure. The player characters will be liberating a methane gas facility from a group of pirates. I originally wanted to play this adventure live (instead of online) and just draw the map on my 2'x3' dry-erase hexgrid based on:
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    The tanks are methane storage tanks. The top and bottom middle sections are hanger bays. The middle is the control facilities. However, since we are playing online shortly I made up a quick map for online play. I will use the latest edition of the hanger bay for the hangers and this for the control facilities:
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    (I just added wall fill into two of the areas where I couldn't think of anything else to put.) I've included openings where the players can exit to the methane storage tank areas. The methane storage tanks are just flips and rotations of these two sections:
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    They should be fairly easy to piece together online. (The overall map would be entirely too big to play with.) This is just a quick map concept for me. But still any comments or criticisms would be welcome.

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