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  1. #1
    Community Leader RPMiller's Avatar
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    Hm... There is only one person I know of with the nick of nolgroth and a real name of James... Although I'm sure he would have used hexes instead of squares.

    Welcome to the Guild James! Thanks for sharing the map and I look forward to seeing how your maps progress.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

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    Quote Originally Posted by RPMiller View Post
    Hm... There is only one person I know of with the nick of nolgroth and a real name of James... Although I'm sure he would have used hexes instead of squares.
    Hey RP!

    Yeah, would have used hexes if I had taken the time to find some sort of hex making tool. As it was, I was just following the tutorial and adapting. As you can see in the posted update, I have gotten rid of the "grid" altogether. Wasn't doing it for me. I like the Solid Noise Overlay that added a "mottled" look. Even had a side effect of making the water look even better.

    Welcome to the Guild James! Thanks for sharing the map and I look forward to seeing how your maps progress.
    Honestly, this map turned out way better than I expected. The doors were a PitA and I am still not 100% into liking them. Better than the first attempt though.

    For the moment, I am going to continue using this particular technique to finish up a series of "portions" to a larger dungeon. Been playing around at running a short diversion from the Gemini game. Felt really like going "old school" with dungeons and all that.

    And then I am going to attack that Regional map project.

    For this version, I remade the doors and moved the Doors layer up above the Drop Shadow. I turned down the Drop Shadow layer opacity to 70% from 80%. I messed with the water technique described by torstan and I am not sure if I like it better or not. Any lower opacity and it looks like a discolored blob.

    Next step is to post a key and write-up for this section.

  3. #3
    Community Leader Facebook Connected torstan's Avatar
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    The doors are looking better. I'd reduce the saturation on them a bit as they really stick out at the moment. If you are feeling particularly enthusiastic then they would also benefit from their own drop shadow - probably best done as an all round outer glow rather than placed off to one side if they are to be manipulated independently in a VTT.

    You said you were willing to post a xcf? If so, I would quite like to have a fiddle with the water if you were willing. I will obviously entirely understand if you would prefer me to keep my nose out If you do, note that you can't post xcfs directly - they need to be zipped and posted instead.

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    Quote Originally Posted by torstan View Post
    The doors are looking better. I'd reduce the saturation on them a bit as they really stick out at the moment. If you are feeling particularly enthusiastic then they would also benefit from their own drop shadow - probably best done as an all round outer glow rather than placed off to one side if they are to be manipulated independently in a VTT.
    I'll give that a try.

    You said you were willing to post a xcf?
    I did and here it is. Enjoy.

  5. #5
    Community Leader RPMiller's Avatar
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    Quote Originally Posted by nolgroth View Post
    Hey RP!
    Haha! It is you. And the interwebs get that much smaller.

    Quote Originally Posted by nolgroth View Post
    Yeah, would have used hexes if I had taken the time to find some sort of hex making tool. As it was, I was just following the tutorial and adapting. As you can see in the posted update, I have gotten rid of the "grid" altogether. Wasn't doing it for me. I like the Solid Noise Overlay that added a "mottled" look. Even had a side effect of making the water look even better.

    Honestly, this map turned out way better than I expected. The doors were a PitA and I am still not 100% into liking them. Better than the first attempt though.

    For the moment, I am going to continue using this particular technique to finish up a series of "portions" to a larger dungeon. Been playing around at running a short diversion from the Gemini game. Felt really like going "old school" with dungeons and all that.

    And then I am going to attack that Regional map project.

    For this version, I remade the doors and moved the Doors layer up above the Drop Shadow. I turned down the Drop Shadow layer opacity to 70% from 80%. I messed with the water technique described by torstan and I am not sure if I like it better or not. Any lower opacity and it looks like a discolored blob.

    Next step is to post a key and write-up for this section.
    Excellent all around. Glad to have another Herophile filling up the ranks, and I look forward to seeing more of your mapping. Now if I could just find the time to map... I guess I have about another 2 - 3 years until my time is freed up.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



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    Quote Originally Posted by RPMiller View Post
    Haha! It is you. And the interwebs get that much smaller.
    Well being that I followed a link in your HERO Boards sig to this wonderful resource, it shouldn't be that much of a surprise.

    Excellent all around. Glad to have another Herophile filling up the ranks, and I look forward to seeing more of your mapping. Now if I could just find the time to map... I guess I have about another 2 - 3 years until my time is freed up.
    Well I understand about time. My one day off is filled with gaming these days. I still run the crew in Gemini Ascendant and I started up a game to teach my children the glory that is HERO. I just decided that I wanted to actually make maps instead of just steal those here.

    And when I actually write the module up, can you guess which game system I plan on using?

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    Professional Artist Turgenev's Avatar
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    Nice work, nolgroth. I can't wait to see what else you come up with. I like the water effect.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

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    Quote Originally Posted by Turgenev View Post
    Nice work, nolgroth. I can't wait to see what else you come up with. I like the water effect.
    Thanks. I used the Render -> Lava tool and changed the Gradient to an all blue one. I tweaked the settings a bit until I got what I liked.

  9. #9
    Community Leader RPMiller's Avatar
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    Quote Originally Posted by nolgroth View Post
    Well being that I followed a link in your HERO Boards sig to this wonderful resource, it shouldn't be that much of a surprise.
    I'm beginning to wonder just how many people I have brought over here... I have a number for referrals on my profile, but I think you have to say who referred you during registration or something.

    Quote Originally Posted by nolgroth View Post
    Well I understand about time. My one day off is filled with gaming these days. I still run the crew in Gemini Ascendant and I started up a game to teach my children the glory that is HERO. I just decided that I wanted to actually make maps instead of just steal those here.
    Very cool. You will have a lot of fun with that if your kids are like mine. They enjoyed dreaming up a superhero and the powers and I did all the crunchy bits. We've played a few sessions and they enjoyed it every time. I throw in the moral dilemmas and such as well to hopefully teach them a few things about the "grown up world". Since your kids are home schooled I'm sure they get plenty of that already.

    Quote Originally Posted by nolgroth View Post
    And when I actually write the module up, can you guess which game system I plan on using?
    Um... GURPS?


    I kid, I kid. Hero of course.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  10. #10
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    Quote Originally Posted by RPMiller View Post
    Very cool. You will have a lot of fun with that if your kids are like mine. They enjoyed dreaming up a superhero and the powers and I did all the crunchy bits. We've played a few sessions and they enjoyed it every time. I throw in the moral dilemmas and such as well to hopefully teach them a few things about the "grown up world". Since your kids are home schooled I'm sure they get plenty of that already.
    Well, we've played a total of three sessions before they went off to see grandma for a couple of weeks. In the last one, my daughter's character was eaten by an animated dragon skeleton. Like a true champ, she picked up the HERO book and started in on character #2.

    Um... GURPS?
    Well I have nothing against GURPS, but I have nothing for it either. I have to admit that there is a certain appeal to going D&D 4th, but HERO has always suffered from a lack of support. I suppose there is nothing stopping me from going either way for that matter, but HERO is my primary system.

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