Results 1 to 10 of 45

Thread: City Improvements Needed

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Default

    I like it, but....there is an issue with using the same pattern of buildings as geomorphs over and over.

    As can be seen in the attached image, when you join your prebuilt collection of building together, you get into a situation where one of the buildings has no entrance available to it. No one cam get inside, and thus it detracts from the map as a whole.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Darnsbury Detail WIP 1 no bg .JPG 
Views:	91 
Size:	795.3 KB 
ID:	29942  
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  2. #2
    Guild Artisan Aval Penworth's Avatar
    Join Date
    Jan 2010
    Location
    Melbourne Australia
    Posts
    729

    Default

    Quote Originally Posted by NeonKnight View Post
    I like it, but....there is an issue with using the same pattern of buildings as geomorphs over and over.

    As can be seen in the attached image, when you join your prebuilt collection of building together, you get into a situation where one of the buildings has no entrance available to it. No one cam get inside, and thus it detracts from the map as a whole.
    The obvious repitition is more of a concern to me that the building entrance thing. As I go through each section, I will now look at varying the roof styles to break that up. So thanks for pointing it out.

    When I first made the layout, a long time ago, I didn't put a huge amount of thought into it. Which is why I wanted to revist it and improve it.

    As for the 'no entrance' thing...is that really such an issue. The rooms inside the middle section can be accessed via internal corridors. There is no reason why that section can't be an extension of a building with street access.

    Edit: After looking at older cities on Google Earth I have noticed that although there are some instances of buildings as I have them, it is actually much more common to have a courtyard or open air walkway. So I guess I will replace some of those locked in buildings with courtyards.
    Last edited by Aval Penworth; 10-04-2010 at 09:52 PM.
    Hi ho, hi ho, it's off to work I go..

  3. #3
    Guild Artisan Aval Penworth's Avatar
    Join Date
    Jan 2010
    Location
    Melbourne Australia
    Posts
    729

    Default A little more progress.

    I have made a little more progress...

    Is it working? I am trying to keep the colours, shadows and saturation levels consistent... but as I zoom in and out I think I might have made some buildings too dark.

    I want to add trees, fields, paving and such later on, but as I have not made the buildings photorealistic, photo textures won't blend.
    I tried adding some trees (top left) but I am not sure if they suit. Ideas?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Darnsbury Detail WIP 2 .JPG 
Views:	62 
Size:	2.05 MB 
ID:	29953  
    Hi ho, hi ho, it's off to work I go..

  4. #4
    Guild Artisan Aval Penworth's Avatar
    Join Date
    Jan 2010
    Location
    Melbourne Australia
    Posts
    729

    Default

    I have changed the Background again, and I quite like it this time. I will eventually put a subtle penstroke or crosshatch on the b/g so that it better matches the buildings, but I imagine that I will add and remove some paths before the end.

    Started on some hand shading and highlights of the buildings.

    Thanks to everyone for the comments.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Darnsbury Detail WIP 4.jpg 
Views:	68 
Size:	3.42 MB 
ID:	30015  
    Hi ho, hi ho, it's off to work I go..

  5. #5
    Guild Artisan Aval Penworth's Avatar
    Join Date
    Jan 2010
    Location
    Melbourne Australia
    Posts
    729

    Default

    Some more progress. I will never finish this if I try to do it all by hand. I wrote and applied some selective photoshop actions to give the roof tops more depth. I think that they worked fairly well although I notice that some of the buildings I thought were selected, have been missed and I accidently created a bunch of 'transparent buttons' in odd places, but I think I managed to get rid of them.

    Anyway, here is the latest installment.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Darnsbury WIP  4.jpg 
Views:	72 
Size:	4.46 MB 
ID:	30141  
    Hi ho, hi ho, it's off to work I go..

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •