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  1. #1

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    If going for a viking theme the few town layout examples I have seen suggest a grid layout with a couple of houses per "block" and fenced yards wasn't uncommon. I don't know if that was the norm though - I've seen examples of saxon and viking villages surrounding a great hall having a far more irregular layout too. I dunno if that information is of any use to you. =P

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    Quote Originally Posted by Larb View Post
    If going for a viking theme the few town layout examples I have seen suggest a grid layout with a couple of houses per "block" and fenced yards wasn't uncommon. I don't know if that was the norm though - I've seen examples of saxon and viking villages surrounding a great hall having a far more irregular layout too. I dunno if that information is of any use to you. =P
    Thanks. Not going for Viking perse, just a culture that I envision having viking/saxon-esque qualities. But that helps with my struggling decisions to figure out if it should be planned or haphazard.

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    Wip

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    I decided to start with the "old town". I figured that from the creation of the grand hall, they would slowly begin to build themselves houses, and they would start out a little more separated. I will probably give more of them fenced yards of some sort, but I also imagine that over the years space would be consolidated so that the buildings aren't as spread out as they started. I envision the centre of "town" shifting away from the great hall, as it becomes less central and society builds to include commerce.

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    Guild Journeyer Chlodowech's Avatar
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    Will this village include a religious building (some sort of temple, maybe even a church) ?

    If yes, it would look good to place it a bit seperated from the village, with its own farmstead nearby.


    Some of the buildings are placed quite regularly, especially near the bridge; in my opinion it would look better if the small buildings are arranged to farmsteads of round or rectangular shape.

    By the way:
    It is sometimes very useful to look at settlements which still retain the social structures which are comparable to 'our' (European) ones in the middle ages. For example, there are quite interesting street (and plot) layouts at the southern part of the city of Akordat, Eritrea, Eastern Africa, where you can still find small plots of irregular shape on a random street pattern.

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    Quote Originally Posted by Chlodowech View Post
    Will this village include a religious building (some sort of temple, maybe even a church) ?

    If yes, it would look good to place it a bit seperated from the village, with its own farmstead nearby.


    Some of the buildings are placed quite regularly, especially near the bridge; in my opinion it would look better if the small buildings are arranged to farmsteads of round or rectangular shape.

    By the way:
    It is sometimes very useful to look at settlements which still retain the social structures which are comparable to 'our' (European) ones in the middle ages. For example, there are quite interesting street (and plot) layouts at the southern part of the city of Akordat, Eritrea, Eastern Africa, where you can still find small plots of irregular shape on a random street pattern.
    I see what you mean by the irregular plots. That is fascinating. I'll try some more irregular shapes in with the more standard ones. Right now I'm working on placing the earlier farmsteads, so I can place in the newer constructions based on what was originally there.

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    Guild Journeyer Chlodowech's Avatar
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    I just made a sketch of some common medieval european village layouts (took me about 10 minutes ):

    Click image for larger version. 

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    Hope it can help you...
    Last edited by Chlodowech; 06-23-2013 at 02:46 PM.

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