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Thread: New Campaign Regional Map

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  1. #1
    Guild Artisan Juggernaut1981's Avatar
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    Your road doesn't look like it would follow a "least effort" principle. It's too "smoothed". I would expect it to wander along the valley and head for the "far river" and follow it down to the other city. Roads tended to follow rivers, its easier to maintain the horses with grass growing by the river and easy to water them as well.
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  2. #2
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    Quote Originally Posted by Juggernaut1981 View Post
    Your road doesn't look like it would follow a "least effort" principle. It's too "smoothed". I would expect it to wander along the valley and head for the "far river" and follow it down to the other city. Roads tended to follow rivers, its easier to maintain the horses with grass growing by the river and easy to water them as well.
    I think i understand what you mean but just to be sure.

    The road heads north of the main river up the valley and crosses the main river just south of the forest. Then i guess it follows the forest line a little before finally cutting 'south east' down into the city. Is that right ?

  3. #3
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    Hi Folks,

    I'd like to start by thanking everyone for the help ive received on this map to date. Id especially like to thank Ascension for taking me through creating scale bars - much appreciated sir !

    Over the past few days i've hopefully learned some of the basics of making a map using CS2 - this is the first one ive made from start to "finish" apart from the two trial runs i did at the end of last week. Hopefully its not too bad !

    Anyway as always id like feedback and recommendations from the wider group on the map below.

    Thanks and regards...
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  4. #4
    Community Leader Facebook Connected Ascension's Avatar
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    The only thing I find odd is the vivid water color but that's native to the tut. I'd go with something lighter, maybe a bit o gray in there and green too. I think he uses a pattern for the water so maybe add a color overlay of white and set the blend mode of that to soft light then turn down the opacity if you want. But that's just my two cents.
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  5. #5
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    Quote Originally Posted by Ascension View Post
    The only thing I find odd is the vivid water color but that's native to the tut. I'd go with something lighter, maybe a bit o gray in there and green too. I think he uses a pattern for the water so maybe add a color overlay of white and set the blend mode of that to soft light then turn down the opacity if you want. But that's just my two cents.
    Is this better (taking your advice !)
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