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Thread: Seeking hexmap advice/guidance

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  1. #1

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    Quote Originally Posted by Superguy View Post
    I'm working on a top-down map of a world for a fantasy RPG campaign. Exactly HOW to properly represent that map has been a royal headache. I'd like to define my parameters in advance so I don't have to keep changing formats over and over.

    Thus far I've been convinced that the 6-mile hex is a good starting point. I figure I can represent the world map in an icosahedral format using 216-mile hexes, 20-24 hexes wide per face depending on how the hexes are oriented.

    Assuming that approach is sensible, and I'm not certain that it is, I still have a number of questions:

    What are the reasons for choosing to orient the hexes vertically vs. horizontally? Advantages/disadvantages? Is it a factor that comes into play when subdividing hexes into smaller sub-hexes?

    When subdividing hexes into smaller sub-hexes, what are the advantages/disadvantages to different subdivision methods? Better to have a centered sub-hex or a vertex at the center of the larger hex? This is also raises questions on how the hexes are laid down on the icosahedron.

    Once these issues are resolved, I need to select a mapping program. Hexographer looks about right for my needs although I need to play with the free version more to be sure. Does anyone know if I can modify the number of hexes per face used in their icosahedral map? Change the hex orientation?

    Any help would be appreciated.
    Hexographer does allow you to change between vertical/horizontal orientation and the total number of vertical/horizontal hexes can be set for the icosahedral maps (though you may need to experiment to find the right combination for your needs.) Welsh Piper The Welsh Piper has a good collection of templates for world building based on 5x hex expansion (good for inspiration even if they aren't suitable for your needs.)

    I find that the column orientation tends to look "better" though that may be more a habit than any real preference - most hex maps seem to default to the column format rather than row (it may also be a cultural North/South directional prejudice - it could be interesting to play around with a world based more on East/West directional orientation.)

  2. #2

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    Quote Originally Posted by Raven_Walker View Post
    Hexographer does allow you to change between vertical/horizontal orientation and the total number of vertical/horizontal hexes can be set for the icosahedral maps.
    Haven't figured out how to increase the number of hexes in the icosahedral display yet. In the meantime I've settled for using the regular display and just leaving blank any hexes that would fall out of an icosahedral format.

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