Your are right on both accounts Mid, I'll have to redo those big palm shadows, never even noticed it, don't know how they got like that. The tents have a drop shadow as well as a full black layer that was motion blurred to create the angular shadow. I don't like the way PS does it's shadows so I'm trying to figure out a work around short of doing full elevations for each building (sideview of the building) or doing them all in Sketch-Up. Combining the 2 different types of shadows has always sort of filled in the missing gap but I went lighter with the shadowing this time. Drop shadows alone make the objects look like they're floating (which I heard about in my first city map) and the motion blur blurs forwards AND backwards so I'm really stuck. Shadows are my kryptonite. As I type this I think I just figured it out, or at least a new method to test drive. I'll re-up the new map soon with the fixes and the new shadows.