Soooo...
I carved the rivers into the mountains a little bit more towards their springsources and I like it more than it was before, but its not perfect.
I increased the heightmap on the mountains to get a harder more "craggy" effect and I also added some height texture to the grasslands. I really like this effect and with some more work I think I can perfect it.
What I did was draw some feint lighter greens and feint darker greens to get highs and lows in the grasslands then I copied that into a new alpha channel. I applied the Ink Outlines filter from the Brush Strokes filter menu to that alpha channel then blurred it out a bit to soften it. Then I went back to the grasslands layer and applied the Lighting Effects with that alpha channel I just created and made sure it wasn't very mountainous.
So now I need some opinions and tips again! Does anybody have any ideas for my roads? The red roads were created by the Imperial Legions (in the ancient Roman method) and the dashed roads are more like cart paths that have just been worn down over the centuries. I don't wanna just keep them the way they are, but I'd like to somehow "imprint" the roads into the land.
Also, I'd like to depict farmland different from the grasslands... any ideas? The black dots are villages and the black dots with red circles are larger towns & cities. The farmland would be concentrated among the closer southern towns.